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  • Much thanks to Shadowmaster for his updates and what not these past couple months.
  • Donation Subscriptions: Active subscriptions from this month have been processed. I realize that there are many that are behind. Make sure you have ONE and only ONE recent ticket open about your subscription with "DP" in the subject and I will get to it as soon as I can (this week).
  • Kicked the training program back into action after an error and you should see all the results from any battles/training you've had or done.
  • Arena sim reported as down but appears to be working ok to me. Please report further problems.
  • Fixed a long standing but overlooked error with heat sinks being partially repaired.

    5/11/2009

  • Bug Fix: Fixed a bug that wasn't fixing sensor crits on donation mech repairs.
  • Added unit skills to the Training page for your conveniance.
  • Password changes are now logged.
  • Announcement: Contrary to some people's hopes (but most of our fears) Neveron is NOT shutting down. Any rumor of such an action is just that, a rumor, and should be ignored.
  • New Feature: Somehow it went unreported that repairs have changed. All results are now shown instantly and there is a complex new partial/critical repair and failure system in place. This new system allows for the partial repairs of criticals if you do not have the appropriate skilled techs or facilities to do the job. This means that facilities that previously couldn't fix certain things now have a chance of fixing them partially (with penalties to hit and range) or completely if they get lucky. All repairs now also have an equal chance of critical success and failure, meaning that you may unexpectedly find you may have more armor in a certain location or less ammunition. These critical changes are permanent. The new repair system is both mroe fun, easier to use and cuts down dramtically on server lag.
  • New Feature: You may now use the armoury pages to create multiple units all at once. Please note that infantry units recruit their own soldier for everyone but the CO. You no longer need to manually purchase large numbers of new soldiers to create infantry, as it will do it on its own.
  • New Feature: You may now set your troops to patrol areas around cities. They don't actually move around, but it is an easy way to distribute units around cities for defensive purposes. To do this go to the map and click on a city you control. Click on the "set patrols" link and you will be given the option to distribute units into zones depending on how many units you have available under a certain BV. To change the BV use the option on that page and it will give you new choices. For instance: if you wanted to distribute only Jeeps and untrained infantry, you would want a max BV of 20. Once you have an option you like, simply click the button next to the option you want, and the troops will be sent into transit to occupy the surrounding zones.
  • Bug Fix: Fixed a crucial security bug that would allow people to take control of other's empires.

    10/31/02

  • The max price on engineering vehicles has been altered to more reflect current market values.
  • A problem with the vehicle market forced me to take all the items off the market that had been placed there. The items have been replaced in your Vehicle Armoury.
  • Fixed an annoying visual bug on the parts page. No I won't tell you what it is.

    10/16/02

  • Land war battles (not arenas) which have not been resolved after 24 real hours will automatically resolve in favor of the defender. Attacking units will be removed from the battle and bumped to the nearest friendly zone.
  • Fixed vehicle movement part production. If you had factories tooled previously which were not working, you should use the validation link on the bottom of that zone's factory page to start production.
  • You can now demote anyone of rank Lt. or higher if they are unclaimed, or claimed by yourself. On the People page click their rank. This will allow you more flexibility in lance creation. Demoted soldiers lose some reputation, and their skills worsen by one.

    10/15/02

  • The Lances page now will allow you to select only the units in your active zone for Lance Creation. You can not currently sort them by type AND location, but hopefully will be able to soon. This is to help people create lances that are already in a specific location.
  • Arenas now start the attacking empire's units on the opposite side of the arena from the defender. It will also allow you to see the enemy position on the first round of entry regardless of your sensor ratings. After that round you will detect the enemy as per normal.
  • Fixed the Partsmarket so that certain parts that weren't being taken off the market when sold now dissapear properly.

    10/14/02

  • All told 650 empires were deleted today, many of which were cheating but many of which simply had names that were not serious. In the future, empires that are clearly not a serious name (silly is ok, but junk is another) will simply be deleted. I have gotten beyond being frustrated and annoyed with people cheating, particularly the blatant arena cheating of late. It is being perpetrated by a few players to the detriment of all others. In the past we have doled out stiff but relatively leniant fines for cheating. This is no longer. If you cheat in the arenas I will simply delete all but your biggest empire. In addition, I will add up all of the arena winnings in our log that you have ever received, legit or not, and subtract them from your empire. If you are unclear about a rule on the Rules page, simply write an e-mail to Help@Neveron.com. Your question will be answered within 24-48 hours.
  • Because of a severe cut in market sales in the Never Arms Sales Inc. Arms Division, the Sales Brokering division has implemented maximum and minimum prices on vehicle sales on the marketplace. NASI hopes this will boost the companies dwindling stock prices. The NASI representative would like to point out that these limits are EXTERMELY liberal, and are simply a stopgap to prevent gross overinflation or a complete collapse in market prices. They will be tweaked if necessary.
  • Fixed a bug int he vehicle market that was preventing people from selling vehicles if there weren't already some on the marketplace.
  • The vehicle marketplace is now listed by tonnage, not price. This should make it easier to find specific vehicles.

    10/13/02

  • An empire was fined $2 billion today for rampant and blatant cheating in the arenas. It is extemely illegal to duel 2 empires that you control.

    10/12/02

  • To help curb major abuses of the Vehicle Market maximum prices have been set on selling vehicles. This is to help prevent people from bypassing transfer rules by setting absurdly high prices on vehicles. Note that this practice *IS* a violation of the money transfer rules as written on the Rules page. Empires who have engaged in this practice will find themselves under instensive scrutiny in the coming weeks.
  • The game will now send a pop-up message telling you how much you were charged for removing items from the Marketplace on the My Items page.
  • You can now claim the zones of a level 0 empire as long as that empire has more than 10 zones and the zones are neither defended nor built. This is to help prevent people from abusing the invulnerability of level 0 empires in land war. There is rarely a case where a level 0 empire will need to own more than 10 zones.

    10/11/02

  • Infantry creation was down for about 6 hours yesterday due to a syntax error. Sorry for the hassle.

    10/10/02

  • Order of operations were changed in the mail code to ensure people aren't charged for mails that did not get sent due to timeout problems.
  • To help "newbie proof" the infantry creation process and prevent people from putting skilled pilots in infantry units, you now MUST have 28 unassigned soldiers who are 8 skilled in all areas EXCEPT infantry weapons to create an infantry platoon. Note that when the platoon is made, it will still grab the HIGHEST RANKING unassigned person regardless of their skill. The rest of the people in the platoon will be unskilled. To get the ranked person back simply disband the unit. You will lose the other 27 men, but you will reclaim the weapons and receive $5,000 per soldier that was fired.
  • Many empries were found to have incorrect map color values which were giving them problems when looking at certain map views. I have reset their map colors to grey where they were wrong, and have prevented people from entering incorrect values.

    10/9/02

  • The empire (HK)People's Repubic Of China, Horoscope's World, and many related cheat empires were deleted today for massive cheating in the arenas and on the Marketplace. Neveron is hard. Cheating sucks. If you want to complain about hard and slow it is to progress in Neveron, join the Gruffels Furry Blue Dominion chat room and grummel about it all you like. If you choose to cheat instead you will be either deleted or fined in a manner that far exceeds the gains you received by cheating. If you are unsure of what is cheating and what is not, please read the Rules page (found under the Admin link). If you are still unsure please write to Help@neveron.com. Thank you to all our players who have been honest and fair in their gameplay.
  • It is now more clear on the Buildings page whether or not you are allow to delete buildings. If have controlled a zone for more than 30 Nevdays a Delete Building button will appear at the top of the Buildings list. If not the button will simply not be there.
  • Name changes will now only allow you to choose a name with 35 characters or less. In addition it checks to make sure that your new name is not the same as an existing empire's. Note that attempts to make your name look the same as another empire will result in deletion or having yoru empire's named changed to something dumb. Empires that have quotes in their names may be having problems changing them. This will hopefully be corrected sometime this week.

    10/6/02

  • Our appologies for not regularly updating this page. Neveron is now back at full staff and this page will be updated almost daily. Please check it on a continual basis to stay abreast of new changes and bug fixes, as well as exciting events in Neveron.

    10/4/02