Current  |  Show All  
January 07  February 07   March 07  April 07   May 07  June 07   July 07  August 07   September 07  October 07   November 07  December 07  
January 06  February 06   March 06  April 06   May 06  June 06   July 06  August 06   September 06  October 06   November 06  December 06  
January 05  February 05   March 05  April 05   May 05  June 05   July 05  August 05   September 05  October 05   November 05  December 05  
January 04  February 04   March 04  April 04   May 04  June 04   July 04  August 04   September 04  October 04   November 04  December 04  
January 03  February 03   March 03  April 03   May 03  June 03   July 03  August 03   September 03  October 03   November 03  December 03  
January 02  February 02   March 02  April 02   May 02  June 02   July 02  August 02   September 02  October 02   November 02  December 02  

Click to Vote for Neveron!

Earn Donation Points!
By recruiting players to the game with your Promo Code, you can earn donation points based on their success and how much they donate! See the Promo page for details!


Join Neveron on Myspace!

  • Much thanks to Shadowmaster for his updates and what not these past couple months.
  • Donation Subscriptions: Active subscriptions from this month have been processed. I realize that there are many that are behind. Make sure you have ONE and only ONE recent ticket open about your subscription with "DP" in the subject and I will get to it as soon as I can (this week).
  • Kicked the training program back into action after an error and you should see all the results from any battles/training you've had or done.
  • Arena sim reported as down but appears to be working ok to me. Please report further problems.
  • Fixed a long standing but overlooked error with heat sinks being partially repaired.

    5/11/2009

  • Claiming an unclaimed zone now deletes the entire inventory of that zone (vehicles, weapons, etc..)
  • A market bug made buying items off the marketplace free for short time. The units in question have been deleted and the few empires who fessed up about it were given a reward for their honesty. This also resulted in asome people's items on the marketplace being bought for free and them not receiving payment. Unfortunately, there is no way to reimburse empires for this problem. Very sorry :(

    11/27/02

  • The hardware list on the Donations page has been updated. Please e-mail us if you have any of the listed equipment and are interested in donating them.

    11/26/02

  • All buildings in a zone are now deleted if you claim that zone. This was implemented to fix some lag issues, but has apparently been thwarting the efforts of some people who build cities for other empires exploiting a loophole in the unclaiming code. You are not supposed to be able to unclaim cities, and if you reclaim them the buidlings will be deleted.
  • New building icons have been introduced to differentiate between building types in land war. This will make it easier to scout zones and destroy specific buildings if need be.
  • The line of sight code should now be more accurate (more bug free), faster, and accounts for the level of buildings when determining LOS and partial cover. Mechs are 1.5 levels high, while most buildings in the game are 4 levels. Expect to not have LOS on units more often now in cities beacuse of this. All arena buildings are level 1, thus giving partial cover.
  • The delete multiple buildings button will now delete the SMALLEST 5 buildings (by max CF).

    11/24/02

  • Fixed a bug on the general parts marketplace where parts werent being deleted once bought.
  • SRM-mk II's had some bugs related to them all around and were fixed.
  • A bug that wasn't updating new infantry units' BV should be fixed.
  • Policy Change: Resurrections will now cost 2 DP per person. All the regular rules apply.

    11/23/02

  • Coming Feature: Static defenses are currently being coded. Their will be 6 levels of battle towers with various armaments and features. They will have weaknesses like vehicles but be more armored and armed than pretty much any single normal unit in the game. The maintanence fees will also be high to prevent them from making empires overprotected.
  • New Feature: Emperors may now delete 5 buildings at a time on the Buildings page. This will help tedious empire restructuring a bit. Note that it IS laggy, so may get yanked or modified at some point.
  • New Feature: Emperors may now evict players from their empires if they have been inactive (not logged in ) for more than 14 real days. This will unclaim their claimed people.
  • Just thought you'd like to know how cool Sly is.
  • Fixed a bug that was allowing people to remove their items from the marketplace after they had been bought, thus duplicating the products. Thanks to Hippo for the heads up on that one and he has been rewarded accordingly.
  • 400 additional empires have been deleted as per the new policy. All of these empires were level 0.
  • Policy Change: To help deter cheaters, I will be deleting large groups of empires created with similar names. An example of this is as follows-

    MikaUniversa
    MikeUniversa
    MikeUniversal
    MikeUniversale
    MilkaUniversa
    MilkaUniversum

    These are clearly junk empires and will be deleted. Another example is:

    KinoRaum_XxX
    KinoRaum_XxXx
    KinoRaum_XxXxX
    KinoRaum_XxXxXx
    KinoRaum_XxXxXxX

    Again..clearly junk. I will also be investigating empires created by the same person within a short amount of time (days).

    When you lag the game...you lag with Bin Laden.
  • Cheater Alert: Over 750 cheat empires were deleted this morning, and one player was deleted and banned for an absurd amount of empire farming. He alone probably had 300 of the empires that were deleted. I will be creating more monitoring tools to watch for cheaters. In addition to just being lame, cheaters create immense amounts of lag by creating large numbers of unused empires. These empires are calculated into every update in Neveron, of which there are many. The next time you get frustrated because of lag, remember that cheaters are making it probably 20% worse than it would be otherwise. If you suspect an empire is cheating, please write a note to Help@Neveron.com and we will look into it. If you are unsure of the rules, please look at the Rules page located under the Admin heading. Rule updates will be coming out soon, so please read the Updates for more news.

    11/22/02

  • Training page will now show the persons skills apropriately. Previously it would show the unit skills (which remain unchanged until the next daychange) giving the appearance that the unit had not trained at all. Please note that although the format and mechanics of training has changed to be more efficient on the servers, the system has not changed since last winter. The odds of skilling down are still the same as they have ever been.
  • Vehicle AI is continually being improved. AI movement bug was fixed today that was making the AI think it was moving over terrain when it wasn't, resulting in reduced speed or no movement at all.
  • Fixed a bug on the movement marketplace that wasn't allownig folks to be notified they had sold their items.
  • Terrain generation fixed to allow rough hexes properly.

    11/21/02

  • Device installation was aborted. System will be stable.
  • Neveron will be up and down today as a critical network device is installed and debugged.

    11/20/02

  • A loophole in the Factions coding was allowing people to farm level 0 empires for their money without taking up space in the faction. We have modified the Faction rules so that if you drop to level 0 you will automatically be evicted from your faction to prevent this abuse.
  • New Feature (being debugged): Infantry will now flee battles if certain criteria are met. Factors are your empire's morale, the power of the detected enemies (based on sensor checks), and the power of the friendly force. Infantry that flee are taken off the map immediately (the soldiers scatter in complete rout) and then regroup in the nearest friendly zone. Some of the soldiers from each unit will desert (based on empire morale), the routed soldiers will all receive a reputation drop, and some of the abandoned weapons will be left in the contested zone as salvage.

    11/19/02

  • New Feature: You may now delete all your public mails while still saving your private mails.

    11/18/02

  • A hugely exploitative bug in the Armoury was fixed. If people encounter bugs that allow them to cheat they are advised to report it to Bugs@neveron.com immediately. Reproducable bugs that are reported often garner a reward (based on Admin discretion). People who exploit bugs of this nature will find themselves disproportionately punished for their actions. Cheaters suck.
  • Autotraining performance should be significantly improved, thus reducing total server lag.

    11/13/02

  • To the mercy of all, all private mail notices will now only be shown one time. This will alleviate the horrendousness of those persistant private mail notices. From now on if you get a PM notice it means you have a NEW messages and should check your mail. This does NOT apply to gamewide mails.
  • The Lances Orders option has temporarily been removed due to a bug. It will be back up and running again soon.

    11/13/02

  • Our mail server is back up and running.

    11/12/02

  • Fixed a bug that was not allowing the new vehicle types to list in the armoury.
  • There are perhaps 6 or 8 donations that have been sent in over the past 4-5 days that do not have their login names attached. If you have donated via Paypal before today and have not received your donation points, please send an e-mail to Randy_Shepardson@yahoo.com with your login name, and the Paypal Transaction ID and we will award your DP as soon as possible. Thank you.
  • The "ship all" changes have been completed and all pages now have the option. Note that shipping all will not select just one of the item types on the page, but everything on that page.
  • The mail server is still down, but we hope to have it back up and running by the end of the day tomorrow.

    11/11/02

  • Mail Server Down: For security reasons, the Neveron mail server is currently offline and could be down for the next couple days.
  • New Feature Many of the armoury and parts pages now have "ship all" buttons that will allow you to ship everything on that page to a specific zone. This will hopefully allevaite some of the tediousness of shipping supplies to repair zones. If a page doesn't have this feature yet it will soon, so just keep looking.

    11/9/02

  • Infantry are now easier to detect with sensors. This doesnt mean that they wont jump into hiding in woods every so often.
  • New Vehicles: The Scorpion-A4 armed with SRM-MkII and excellent sensor package has been added as well as 2 types of Packrats. The Packrat-T1 has an upgraded sensor package and the Packrat-T2 has upgraded sensors and weaponry. Note that all these designs are relatively low RP making them easier for empires to produce. Few other vehicles on Neveron have sensors of ANY kind.
  • New Feature: The marketplace now has a market for mech limbs so that you can purchase and sell them for repairs. It is found under the Parts section.
  • New Weapon: A new weapon has been introduced, the SRM-2 mk II. This weapon uses a heaview armor piercing warhead. Each missile that hits does 50% more damage than the standard SRM-2, or 3 points of damage to armored targets. Damage to infantry units is the same as standard SRM rounds. The SRM-2 mk II generates more heat, 3 points, and fits only 40 reloads per ton vs. 50 reloads in a standard SRM-2.

    11/8/02

  • Fixed a bug which prevented some vehicle units from being repaired.
  • Fixed a bug which was preventing some empires from training infantry units.
  • Added the ability to see water zones to the level 3 map.
  • Jump infantry paradrop attacks are fully functional. The costs are extremely high for such attacks, reflecting the powerful nature of such a strike. They can drop on ANY zone, including cities.

    11/7/02

  • New Feature: Limbs are now viewable on your Parts page. You can move them around and sell them, however the limbs marketplace has not been finished yet, so you can not actually buy them from others. This should be completed tomorrow. Limbs are al;ready coded into the repair features, so if you move limbs to repair facilities they will be fitted onto your mechs. As with any new feature there may be some bugs, so please report them to the Bugs@Neveron.com address.
  • Nominate your favorite name for the newest Neveron continent to the east of the main continent (check the level 4 map). Send your nmoniation to Ideas@neveron.com. The top 5 (admin discretion) names will be voted on by players to pick the final name.
  • New empires now start on the newest Neveron continent.
  • Before a giddy land buying frenzy starts, please be aware that land maintenance costs are likely to rise again in the near future to make land baroning a more overhead intensive project.
  • The level 4 map was improved and enlarged to make room for the 2 new continents that have been added.

    11/6/02

  • Land ownership costs were slightly increased. While the largest of empires may be able to notice the difference this makes to their income, none should find it significant. This may be the first of many gradual increases to encourage people not to claim thousands of zones they do not need. Remember, you can always unclaim unused zones if you want to reduce your Administrative Overhead cost (which is based linearly and entirely on the number of zones which you own)
  • The BV restrictions for LC's have been removed for all units. You may now hire LC's to pick up and drop units anywhere you want as long as you own the zone.
  • Bug Fixed: The donation to repair mechs has been updated properly to repair sensor criticals.
  • Coming Soon! LC costs for vehicles and infantry are being reduced. Vehicles will be $1 million and infantry will be $250,000.
  • Coming Soon! Jump infantry will soon (in the next few days to a week) be able to paradrop into enemy territory. This will allow them to attack any non-city zone and attempt to secure a landing zone for other units. The cost will be $25 million plus normal LC transport fees for units. Once a zone is secured other units may be sent there via LC as per the normal rules.

    11/5/02

  • Bug Fix: Fixed a bug that wasn't allowing techs to be hired properly.
  • AI is being steadily improved on a weekly basis. AI now retreat off the map when appropriate (overwhelming foes, out of ammo, forced off by being cornered). This means that AI will now retreat off the map if their ideal range is high enough. The AI will now also back units up when appropriate instead of turning around so that they can continue firing.
  • Empires that become level 1 and attack someone in landwar retain their ability to both attack and be attacked if they drop to level 0 again.
  • Level 0 empires should be aware that currently they can lose any land that they do not have built or protected. If you want to keep another empire from stealing your land, put a unit in it.

    11/4/02

  • You must now wait 40 Nevdays between military maintenance rate changes to prevent abuse of the system.

    11/3/02

  • New Feature: Soldiers now slowly lose skill over time. While not immediately noticable, you will see that over several weeks, or more likely months, of time (i.e. nevyears) some of your units will lose an occasional skill point. This is not common, and reflects the aging or decay of unused skills. This change was met with immediate and violent dissention among the active players in chat, and was thus addressed as follows. You can now set your miltary maintenance rate. By increasing the amount of money spent on maintenance (which includes what we call "maintenance training"), no skills will degrade. In fact, if you increase it by large amounts, all skills in your empire will slowly improve, reflecting accellerated training programs for all units on duty. At the highest levels, this improvement will be very significant. Likewise you can reduce the amount spent on maintenance, which eliminates the regular training programs for active duty units and results in faster skill degradation. To set your rate, go to the empire settings page, the link is right below your list of claimed people.

    11/1/02