Current | Show All
January 07 February 07
March 07 April 07
May 07 June 07
July 07 August 07
September 07 October 07
November 07 December 07
January 06 February 06
March 06 April 06
May 06 June 06
July 06 August 06
September 06 October 06
November 06 December 06
January 05 February 05
March 05 April 05
May 05 June 05
July 05 August 05
September 05 October 05
November 05 December 05
January 04 February 04
March 04 April 04
May 04 June 04
July 04 August 04
September 04 October 04
November 04 December 04
January 03 February 03
March 03 April 03
May 03 June 03
July 03 August 03
September 03 October 03
November 03 December 03
January 02 February 02
March 02 April 02
May 02 June 02
July 02 August 02
September 02 October 02
November 02 December 02
Click to Vote for Neveron!
Earn Donation Points!
By recruiting players to the game with your Promo Code, you can earn donation points based on their success and how much they donate!
See the Promo page for details!

Join Neveron on Myspace!
Much thanks to Shadowmaster for his updates and what not these past couple months.
Donation Subscriptions: Active subscriptions from this month have been processed. I realize that there are many that are behind. Make sure
you have ONE and only ONE recent ticket open about your subscription with "DP" in the subject and I will get to it as soon as I can
(this week).
Kicked the training program back into action after an error and you should see all the results from any battles/training you've had
or done.
Arena sim reported as down but appears to be working ok to me. Please report further problems.
Fixed a long standing but overlooked error with heat sinks being partially repaired.
5/11/2009
Claiming an unclaimed zone now deletes the entire inventory of that zone (vehicles, weapons, etc..)
A market bug made buying items off the marketplace free for short time. The units in question have been deleted and
the few empires who fessed up about it were given a reward for their honesty. This also resulted in asome people's items
on the marketplace being bought for free and them not receiving payment. Unfortunately, there is no way to reimburse
empires for this problem. Very sorry :(
11/27/02
The hardware list on the Donations page has been updated. Please e-mail us if you have any of the listed equipment
and are interested in donating them.
11/26/02
All buildings in a zone are now deleted if you claim that zone. This was implemented to fix some lag issues, but
has apparently been thwarting the efforts of some people who build cities for other empires exploiting a loophole in the unclaiming
code. You are not supposed to be able to unclaim cities, and if you reclaim them the buidlings will be deleted.
New building icons have been introduced to differentiate between building types in land war. This will make it easier
to scout zones and destroy specific buildings if need be.
The line of sight code should now be more accurate (more bug free), faster, and accounts for the level of buildings
when determining LOS and partial cover. Mechs are 1.5 levels high, while most buildings in the game are 4 levels.
Expect to not have LOS on units more often now in cities beacuse of this. All arena buildings are level 1, thus
giving partial cover.
The delete multiple buildings button will now delete the SMALLEST 5 buildings (by max CF).
11/24/02
Fixed a bug on the general parts marketplace where parts werent being deleted once bought.
SRM-mk II's had some bugs related to them all around and were fixed.
A bug that wasn't updating new infantry units' BV should be fixed.
Policy Change: Resurrections will now cost 2 DP per person. All the regular rules apply.
11/23/02
Coming Feature: Static defenses are currently being coded. Their will be 6 levels of battle towers with
various armaments and features. They will have weaknesses like vehicles but be more armored and armed than pretty much
any single normal unit in the game. The maintanence fees will also be high to prevent them from making empires
overprotected.
New Feature: Emperors may now delete 5 buildings at a time on the Buildings page. This will help tedious empire
restructuring a bit. Note that it IS laggy, so may get yanked or modified at some point.
New Feature: Emperors may now evict players from their empires if they have been inactive (not logged in ) for
more than 14 real days. This will unclaim their claimed people.
Just thought you'd like to know how cool Sly is.
Fixed a bug that was allowing people to remove their items from the marketplace after they had been bought, thus
duplicating the products. Thanks to Hippo for the heads up on that one and he has been rewarded accordingly.
400 additional empires have been deleted as per the new policy. All of these empires were level 0.
Policy Change: To help deter cheaters, I will be deleting large groups of empires created with similar names.
An example of this is as follows-
MikaUniversa
MikeUniversa
MikeUniversal
MikeUniversale
MilkaUniversa
MilkaUniversum
These are clearly junk empires and will be deleted. Another example is:
KinoRaum_XxX
KinoRaum_XxXx
KinoRaum_XxXxX
KinoRaum_XxXxXx
KinoRaum_XxXxXxX
Again..clearly junk. I will also be investigating empires created by the same person within a short amount of time (days).
When you lag the game...you lag with Bin Laden.
Cheater Alert: Over 750 cheat empires were deleted this morning, and one player was deleted and banned for an
absurd amount of empire farming. He alone probably had 300 of the empires that were deleted. I will be creating more
monitoring tools to watch for cheaters. In addition to just being lame, cheaters create immense amounts of lag by creating
large numbers of unused empires. These empires are calculated into every update in Neveron, of which there are many. The
next time you get frustrated because of lag, remember that cheaters are making it probably 20% worse than it would be otherwise.
If you suspect an empire is cheating, please write a note to Help@Neveron.com and we will
look into it. If you are unsure of the rules, please look at the Rules page located under the Admin heading. Rule updates
will be coming out soon, so please read the Updates for more news.
11/22/02
Training page will now show the persons skills apropriately. Previously it would show the unit skills (which remain
unchanged until the next daychange) giving the appearance that the unit had not trained at all. Please note that although
the format and mechanics of training has changed to be more efficient on the servers, the system has not changed since last
winter. The odds of skilling down are still the same as they have ever been.
Vehicle AI is continually being improved. AI movement bug was fixed today that was making the AI think it
was moving over terrain when it wasn't, resulting in reduced speed or no movement at all.
Fixed a bug on the movement marketplace that wasn't allownig folks to be notified they had sold their items.
Terrain generation fixed to allow rough hexes properly.
11/21/02
Device installation was aborted. System will be stable.
Neveron will be up and down today as a critical network device is installed and debugged.
11/20/02
A loophole in the Factions coding was allowing people to farm level 0 empires for their money without taking up
space in the faction. We have modified the Faction rules so that if you drop to level 0 you will automatically
be evicted from your faction to prevent this abuse.
New Feature (being debugged): Infantry will now flee battles if certain criteria are met. Factors are
your empire's morale, the power of the detected enemies (based on sensor checks), and the power of the friendly force.
Infantry that flee are taken off the map immediately (the soldiers scatter in complete rout) and then regroup in the
nearest friendly zone. Some of the soldiers from each unit will desert (based on empire morale), the routed soldiers
will all receive a reputation drop, and some of the abandoned weapons will be left in the contested zone as salvage.
11/19/02
New Feature: You may now delete all your public mails while still saving your private mails.
11/18/02
A hugely exploitative bug in the Armoury was fixed. If people encounter bugs that allow them to cheat they are
advised to report it to Bugs@neveron.com immediately. Reproducable bugs that are reported often garner a reward (based
on Admin discretion). People who exploit bugs of this nature will find themselves disproportionately punished for their
actions. Cheaters suck.
Autotraining performance should be significantly improved, thus reducing total server lag.
11/13/02
To the mercy of all, all private mail notices will now only be shown one time. This will alleviate the
horrendousness of those persistant private mail notices. From now on if you get a PM notice it means you have a
NEW messages and should check your mail. This does NOT apply to gamewide mails.
The Lances Orders option has temporarily been removed due to a bug. It will be back up and running again soon.
11/13/02
Our mail server is back up and running.
11/12/02
Fixed a bug that was not allowing the new vehicle types to list in the armoury.
There are perhaps 6 or 8 donations that have been sent in over the past 4-5 days that do not have their
login names attached. If you have donated via Paypal before today and have not received your donation points,
please send an e-mail to Randy_Shepardson@yahoo.com with your login name, and the Paypal Transaction ID and we
will award your DP as soon as possible. Thank you.
The "ship all" changes have been completed and all pages now have the option. Note that shipping all will
not select just one of the item types on the page, but everything on that page.
The mail server is still down, but we hope to have it back up and running by the end of the day tomorrow.
11/11/02
Mail Server Down: For security reasons, the Neveron mail server is currently offline and could be down for the
next couple days.
New Feature Many of the armoury and parts pages now have "ship all" buttons that will allow you to ship
everything on that page to a specific zone. This will hopefully allevaite some of the tediousness of shipping supplies
to repair zones. If a page doesn't have this feature yet it will soon, so just keep looking.
11/9/02
Infantry are now easier to detect with sensors. This doesnt mean that they wont jump into hiding in woods every so
often.
New Vehicles: The Scorpion-A4 armed with SRM-MkII and excellent sensor package has been added as well as 2 types
of Packrats. The Packrat-T1 has an upgraded sensor package and the Packrat-T2 has upgraded sensors and weaponry. Note
that all these designs are relatively low RP making them easier for empires to produce. Few other vehicles on Neveron
have sensors of ANY kind.
New Feature: The marketplace now has a market for mech limbs so that you can purchase and sell them
for repairs. It is found under the Parts section.
New Weapon: A new weapon has been introduced, the SRM-2 mk II. This weapon uses a heaview armor piercing warhead.
Each missile that hits does 50% more damage than the standard SRM-2, or 3 points of damage to armored targets.
Damage to infantry units is the same as standard SRM rounds. The SRM-2 mk II generates more heat, 3 points,
and fits only 40 reloads per ton vs. 50 reloads in a standard SRM-2.
11/8/02
Fixed a bug which prevented some vehicle units from being repaired.
Fixed a bug which was preventing some empires from training infantry units.
Added the ability to see water zones to the level 3 map.
Jump infantry paradrop attacks are fully functional. The costs are extremely high for such attacks, reflecting
the powerful nature of such a strike. They can drop on ANY zone, including cities.
11/7/02
New Feature: Limbs are now viewable on your Parts page. You can move them around and sell them, however the
limbs marketplace has not been finished yet, so you can not actually buy them from others. This should be completed tomorrow.
Limbs are al;ready coded into the repair features, so if you move limbs to repair facilities they will be fitted onto
your mechs. As with any new feature there may be some bugs, so please report them to the Bugs@Neveron.com address.
Nominate your favorite name for the newest Neveron continent to the east of the main continent (check the
level 4 map). Send your nmoniation to Ideas@neveron.com. The top 5 (admin discretion) names will be voted on by players
to pick the final name.
New empires now start on the newest Neveron continent.
Before a giddy land buying frenzy starts, please be aware that land maintenance costs are likely to rise again in the
near future to make land baroning a more overhead intensive project.
The level 4 map was improved and enlarged to make room for the 2 new continents that have been added.
11/6/02
Land ownership costs were slightly increased. While the largest of empires may be able to notice the
difference this makes to their income, none should find it significant. This may be the first of many gradual
increases to encourage people not to claim thousands of zones they do not need. Remember, you can always
unclaim unused zones if you want to reduce your Administrative Overhead cost (which is based linearly and
entirely on the number of zones which you own)
The BV restrictions for LC's have been removed for all units. You may now hire LC's to pick up and drop units anywhere
you want as long as you own the zone.
Bug Fixed: The donation to repair mechs has been updated properly to repair sensor criticals.
Coming Soon! LC costs for vehicles and infantry are being reduced. Vehicles will be $1 million and infantry
will be $250,000.
Coming Soon! Jump infantry will soon (in the next few days to a week) be able to paradrop into enemy territory.
This will allow them to attack any non-city zone and attempt to secure a landing zone for other units. The cost will be $25
million plus normal LC transport fees for units. Once a zone is secured other units may be sent there via LC as per the
normal rules.
11/5/02
Bug Fix: Fixed a bug that wasn't allowing techs to be hired properly.
AI is being steadily improved on a weekly basis. AI now retreat off the map when appropriate (overwhelming foes,
out of ammo, forced off by being cornered). This means that AI will now retreat off the map if their ideal range is high enough.
The AI will now also back units up when appropriate instead of turning around so that they can continue firing.
Empires that become level 1 and attack someone in landwar retain their ability to both attack and be attacked if they
drop to level 0 again.
Level 0 empires should be aware that currently they can lose any land that they do not have built or protected. If you want to keep
another empire from stealing your land, put a unit in it.
11/4/02
You must now wait 40 Nevdays between military maintenance rate changes to prevent abuse of the system.
11/3/02
New Feature: Soldiers now slowly lose skill over time. While not
immediately noticable, you will see that over several weeks, or more likely months, of time (i.e. nevyears)
some of your units will lose an occasional skill point. This is not common, and reflects the aging or decay
of unused skills. This change was met with immediate and violent dissention among the active players in
chat, and was thus addressed as follows. You can now set your miltary maintenance rate. By increasing the
amount of money spent on maintenance (which includes what we call "maintenance training"), no skills will
degrade. In fact, if you increase it by large amounts, all skills in your empire will slowly improve, reflecting
accellerated training programs for all units on duty. At the highest levels, this improvement will be
very significant. Likewise you can reduce the amount spent on maintenance, which eliminates the regular
training programs for active duty units and results in faster skill degradation. To set your rate, go
to the empire settings page, the link is right below your list of claimed people.
11/1/02