Current | Show All
January 07 February 07
March 07 April 07
May 07 June 07
July 07 August 07
September 07 October 07
November 07 December 07
January 06 February 06
March 06 April 06
May 06 June 06
July 06 August 06
September 06 October 06
November 06 December 06
January 05 February 05
March 05 April 05
May 05 June 05
July 05 August 05
September 05 October 05
November 05 December 05
January 04 February 04
March 04 April 04
May 04 June 04
July 04 August 04
September 04 October 04
November 04 December 04
January 03 February 03
March 03 April 03
May 03 June 03
July 03 August 03
September 03 October 03
November 03 December 03
January 02 February 02
March 02 April 02
May 02 June 02
July 02 August 02
September 02 October 02
November 02 December 02
Click to Vote for Neveron!
Earn Donation Points!
By recruiting players to the game with your Promo Code, you can earn donation points based on their success and how much they donate!
See the Promo page for details!

Join Neveron on Myspace!
Much thanks to Shadowmaster for his updates and what not these past couple months.
Donation Subscriptions: Active subscriptions from this month have been processed. I realize that there are many that are behind. Make sure
you have ONE and only ONE recent ticket open about your subscription with "DP" in the subject and I will get to it as soon as I can
(this week).
Kicked the training program back into action after an error and you should see all the results from any battles/training you've had
or done.
Arena sim reported as down but appears to be working ok to me. Please report further problems.
Fixed a long standing but overlooked error with heat sinks being partially repaired.
5/11/2009
Where to even begin? With todays changes I suppose. First, ideal range for AI units may now
be set anywhere from 0 to 100 hexes.
Any AI unit with an ideal range of 30+ hexes may not be controlled by battleplayers. This
helps address the problem of enemies controlling defending "speed bump" units and moving them toward
the attacker.
Default battle player scores are now 10 * empire level. That is, a level 10 empire can by default
command 100 BV worth of units in another empire's battle as a battleplayer. You'll notice, of course,
that level 0 empires can't command anything, which keeps people from creating junk empires just to
screw up fights as battleplayers.
There is a new world map page. It looks better, but is functionally very similar.
I don't think I'll even try to catch up all the days that weren't recorded here. The only 3
highlights worth mentioning are that you cannot attack a level 0 empire
You cannot declare war upon an empire of lower level than yourself
The exception to the above, is that once you hit level 10 anyone may declare war on you.
Meaning a level 11+ can declare on a 10+ even though they are of lower level.
5/30/02
Added a new Collect Money option to the Finance page that will allow emperors
to collect all money from all unclaimed people in your empire and put it back your empire funds.
A new Transfer History page is up on the Finance page. It is only accessible
to the emperor of the empire.
A simpler way of understanding our money transfer policy is that only 1 money transfer is allowed to 1
player in 3 real life days, regardless of how many empires that each of you control or how they are
related to each other.
5/19/02
Level 0 empires are now unable to participate in land war. They can neither attack nor be attacked
until level 1.
Severe overhaul to the game has resulted in extremely decreased lag for all. All scheduled updates
(training, day changes, etc..) should all work now, and with an efficiency that Neveron has never seen.
Note that it may not seem much faster than a few weeks ago as we have many more people playing now.
A new mail feature!! Weeeeee! You may now send mail to all empires with whom you have a Diplomatic
Relations treaty or better at the same time with no charge. You will see it listed in the mail
options on the Comms page.
Unclaiming will now work for everyone (hopefully) though the unclaim doesnt look like a link anymore.
5/17/02
To enter a battle already underway, simply click the word stating that person's location on the
Empires page. That word is now a link.
Fixed a bug where the battle screen was only opening in the main empire frame.
Fixed a bug where claiming units from the Units page wasn't working.
The immediate threat of wild fire to Prescott has diminished but evacuations are still taking place.
800 firefighters, 4 bombers, and 3-5 helicopters are currently working on preventing the fire from
eating Prescott whole. Read about it at: http://www.azcentral.com/news/articles/0516fire16.html (note
that this story is a bit innacurate but your will get the idea)
5/16/02
Fixed a bug where infantry were being hit by physical attacks as if they were prone.
Infantry will now do damage in 5 point groups against 'mechs similar to LRMs. This will mean they have a
slightly increased chance of getting critical hits but they will do less damage to a single area.
Unit readout pages now have a anew feature that allows players to set the Ideal Range of each
unit. Ideal range is a number that the AI uses to determine how a unit should react in battle...
whether to charge or stay far away. Note that the AI is still not working at 100%, so this feature
will not work properly until it is.
New hard drive installed on LW server. Warriors now have nearly unlimited disk space to create
terrain. War away...
Resurrected people now come back with $0.
5/11/02
To prevent people from losing money to timeouts, you may now only hire 112 new soldiers at a
time. This will also cut down on deadlock and other performance issues for other players.
5/09/02
You can now create terrain in any zone, not only zones you are adjacent to. This will speed up
large scale attacks, since while you're fighting in one zone, in another browser instance you can
be generating terrain for your next attack.
You can now unclaim terrain, if it is more than 5 zones away from a city. While this may seem
a foolish thing to do (making it easier for enemies to approach your cities undetected and unchallenged)
it will help reduce the cost of maintain a large amount of land because ...
Land administration costs will be going up soon. Probably as soon as tomorrow, the land
administration costs will approximately triple, to $150 nevdollars per zone per nevday. This will be
up from $55 currently. This combination (unclaiming + increased costs) will probably cause some of
larger empires to unclaim a lot of land, thus freeing up space for newer players as well as making
them more vulnerable to attacks. Fighting your way through 100 empty zones is tedious (if not
impossible), but perhaps in the future people will have smaller empires, easier to both attack
and defend.
5/08/02
Welcome to all our new players! Neveron is currently experiencing growing pains and we are
shifting efforts from bug fixing to performance improvement. New equipment os being ordered and
slow code is being uprgraded/eliminated. Please stick with us while we continue to improve this
terrific game.
The AI code is currently being rewritten to eliminate past performance issues. The current
AI is working much more efficiently in how it affects the servers, but does not have the ability
to control all the units in the game all the time. This means that the AI will only work sporadically, but
as a trade off large battles are much more playable and server death much MUCH less common. Future
AI improvements will enhance the AI beyond its current limited capabilities.
Banner ad winner! Thank you to everyone for your hard work on all the banner entries we have
received. Simply because the contest is over does not mean that we will not continue to accept
banner and art submissions at all times. If we use something of yours you will be rewarded!
Here is the winner of the Neveron banner contest!
Other entries may be used at some point. The creators of these banners will be contacted if that is
the case.
5/07/02
Please note that the Rules page and the bug policy have been slightly updated.
One rule was somehow deleted that appears as follows:
"You may not send a single empire money from multiple empires that you control,
or funnel money through other empires. Transactions that send money from
multiple (more than 1) empire that you control to any other empire is illegal,
and is an attempt to circumvent the transaction limits. These transactions will
be denied and in cases of repeated attempts, players will be punished. "
Added a new tab on the Alliances page to acces the Neveron Alliances
Directory. Register and advertise your alliance there to connect with other players
and research other alliances.
5/03/02
Big change for small empires! Due to the increase in large arenas, the NGC has reached record
popularity throughout the galaxy, bringing in more money than ever before. This is turn will now
be spread amongst the fledgling empires of Neveron in the form of an increased subsidy. The small
empire subsidy has been increased by $50,000 per NevDay. Any empire with under $300,000 per day income
(up from $200,000) will now receive subsidy benefits. To check your subsidy income, view the Land
page in the Land and Buildings tab.
Mail messages will now only stick around for 3 NevMonths (approximately 9 real days). Any mail
older than that will be deleted.
BV has been adjusted on mechs with piloting skills lower than gunnery skills
5/02/02
Prizes have been awarded for the top 10 dueling empires, in the form of morale boosts for their
empires. The civilians love to be part of a famous empire! Additionally, $100,000,000 was awarded to
the empire Major League for having the lowest point total of all empires!
Check out the new Neveron Alliances Directory created by a fellow Neveron player. There is a link
to it on the Alliances page.
Please help Neveron grow into a more exciting and involved place for everyone.
Recruit your friends and enemies, family and coworkers!
Also, vote for us at
www.MPOGD.com
to help Neveron get cooler than ever!
5/01/02