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  • Much thanks to Shadowmaster for his updates and what not these past couple months.
  • Donation Subscriptions: Active subscriptions from this month have been processed. I realize that there are many that are behind. Make sure you have ONE and only ONE recent ticket open about your subscription with "DP" in the subject and I will get to it as soon as I can (this week).
  • Kicked the training program back into action after an error and you should see all the results from any battles/training you've had or done.
  • Arena sim reported as down but appears to be working ok to me. Please report further problems.
  • Fixed a long standing but overlooked error with heat sinks being partially repaired.

    5/11/2009

  • Fully automated subscription processing for subscriptions already in effect. New subscriptions stil need to be processed manually (allow 24-48 hours for processing via Paypal).
  • Fixed a PK error when placing towers randomly.

    7/21/05

  • Fixed a problem with calculting repair facility delays when repairing vehicles.
  • Fixed a problem where mercs with accepted defense contracts couldn't DOW other empires.
  • Fixed the discrepancy between estimated repair time and actual repair time when repairing mechs and vehicles.
  • Donation Resurrections: As per the updates from December, resurrections only apply to soldies killed in the past Nevyear (36.5 real days) with skills of 4 or better. We hadn't gotten around to purging the database of the excess people, but a procedure has been set up to do that. It was alos found the pirate people were being recorded when they were killed, and this was corrected. The end result was trimming the deadpeople table from about 360,000 entries to just 13,412. This will speed performance greatly for related queries and free up space in the database.

    7/20/05

  • Disabled the Verify Research button on the completed research page. It is currently not working correctly and it is unknown whether it is needed or not.
  • Put an index back on he Buildings table which will allow large empires to load certain pages (untooled research, doubled zones options, zone check, etc). This will decrease overall game performance but will allow access to some currently completely inaccessable features.
  • Made it so that units, empires, lances, companies and battalions will all not have single or double quotes.
  • Fixed a bug with the free for all tourney not awarding prizes properly. Refunded FFA entry fees from the past 2 days.

    7/19/05

  • Fixed a problem with entering the free for all tourney and also began logging entrance fees and levels.

    7/17/05

  • Fixed a problem with some newer mechs limbs not showing on the parts page.
  • Flying units home from enemy zone now targets the largest city by civpop not by number of buildings.
  • Deleted a bunch of erroneous merc contracts from the logs that were affecting people scores in the past month and cancelling a contract offer that was never accepted no longer affects your score.
  • You can no longer optimize units that are not at rest.
  • Fixed a problem with viewing infantry units in the arena details page.
  • New Neveron Staff: We would like to welcome a new Admin to the Neveron Development Team. Bill has arrived today and will begin work next week. His primary tasks will be office administration, new player development/education and help ticket oversight. Bill is a long time player beginning back in 2001 and we very much look forward to getting him up to speed on the game and moving forward even faster with customer service and game development.
  • Fixed a problem with arena creation if you bet more money than you have.
  • Fixed a problem with the fly unit home button for units in enemy zone that have been in enemy zone for 30 Nevdays.
  • Fixed a bug with accepting merc contracts becauseof the way that level restrictions were set up.
  • Fixed a problem with transit time calculations on repairing units.
  • Fixed a problem with research plunder when deleting buildings and war plunder.
  • Fixed a bug with update ideal range from the unit readout pages.

    7/16/05

  • Fixed a bug that was allowing people to declare Faction War on more than one faction at a time. Thanks to Rox of all people for reporting this bug. He was rewarded. Sorry to those who the faction "LW Class Test FDoW" declared Fwar on today, that was only me testing. That faction is NOT an admin test faction, just to clear up any confusion. All FWars with that faction have been ended.
  • New Feature: You can now set ideal ranges for lance, companies and battalions via their individual pages. This will update the ranges for all units in that formation.
  • Removed a slow query from the unit data page in battle that was updating the unit rep. This is not necessary during battle.

    7/14/05

  • Zone Check and Untooled Research: I realize that these pages aren't loading in large empires, but the 'fix' is to add an index to the building tabel that may very well make the game slower overall, even if those pages will load. I am looking at ways to get around this, so hang in there.
  • Added a button that will allow mercs to return all of their unoccupied land with a single click which will recuce a lot of page loading.
  • Took the BV off of the Friendly list which wasn't that helpful and replaced it with the Ideal Range of the unit. You can also now click the ideal range to set it for that unit, and emperors can click the IR clumn header to update the ideal range for ALL units in that battle. This, combined with being able to claim units by simply clicking the unit ID on the friendly list, should hopefully reduce the loading of the unit data page dramatically, which is a very slow page.
  • Battle Change! Ammo crits now do 50% previous damage. The goal is to make ammo crits more survivable, though they will still do massive amounts of damage and a surviving mech will be in a very bad way. This will reduce pilot mortality a bit, though it will no doubt hurt newbies and totally screw donators.
  • Changed some zone flag stuff arondon the map so you can flag a zone without creating terrain. We are trying to minimize terrain creation as much as possible
  • Fixed an error with repairing vehicles and not using an LC.

    7/13/05

  • New Feature: You can now hire a Landing Craft via the repair pages to affect repairs more quickly. LC's cost $4 million for the round trip for mechs and vehicles both and reduce travel time to 10 Nevhours. Simply check the obvious box next to the repair button. You will also be given a recommendation on whether or not to hire the LC based on your transit time.

    7/12/05

  • Fixed an error with units that are not eligible to repair due to the 6 nevhour waiting period.
  • You can now unclaim a unit by clicking the ID on the Friendly list as well as claim them.
  • Attacking units will now group themselves in a fairly tight formation no matter what type of group (lance/company/battalion) is used to attack with.
  • Fixed a bug that was't allowing mercs to take contracts even though they were the proper level.
  • You can now claim units in battle by simply clicking their ID on the Friendly list. May not work for BPers.
  • New buldings will now not be placed in the 5 hexes bordering the edge of the map.
  • Fixed a problem with AI sometimes double-moving units.
  • Fixed an order of operations problem with the real minutes on repair times showing incorrectly.
  • You can now scrap unbuilt towers that were produced by other empires and are in your possession. This is from way way wayyyyy back when unbuilt towers could change hands in war.
  • Fixed a weird error that was preventing people from scrapping mechs.

    7/11/05

  • Speeded up the loading of the repair page dramatically when unit is ineligible for repairs due to recent battles.
  • Cleaned out 43,500 terrain files from the war server from zones with no units and no buildings. Will reduce database space and speed server performance.

    7/9/05

  • Added an average daily sales to the market history. This number will vary from your Income page because it is a realtime figure.
  • Public Mail: Neveron is a community and we welcome the discussion and interactions that happen between players. It is a huge part of the engine that keeps Neveron going. We allow a certain amount of non-game related activity in the public mail as just part of the day-to-day interaction of this community. We have to draw the line when things get overtly political, spiteful or confrontational with regards to out-of-game topics. Public sympathy for those involved in events such as the bombings in London are fine, however calls for the death of real people or discussions of global politics and hitory are best left for forums unrelated to Neveron. All of us here at Neveron wish the best to the families, friends and countrymen of all victims of violence around the world, and especially this week to the residents of the United Kingdom.
  • Added some base times to certain critical repairs (weapons, engines, jump jets, actuators) that will make them take a lot longer to repair in zones with large numbers of techs. Some empirs had lowered the repair time on weapons and such to .1 Nevhour which is silly. Ideally this will result in more hotdrop related mech fatalities.
  • Made some more changes to the repair pages to make the more consistant and easier to use. All the times are now broken down for you before you send the unit to repair so you can fully understand how long everything is taking. Also replaced the more 'realistic' system that factored in transit time against the availability time of when the facilities would be used to determine when the facilities would be busy. The problem with this was if you sent a unit to repair that had a long transit time, other repairs you did after that would have to wait until the first unit was done. The new way, which is unrealistic but more playable, just looks at the availability time of the facility, adds on any repair time that your current unit needs and then combines the transit times and repair times for the unit only. This means that the facility will only be tied up for the length of the actual repairs instead of also part of the transit time. While less realistic, it will probably result in more pirate infantry for large empires.

    Transit times now also include any movement bonus from being a level 2 Warrior class.

    7/8/05

  • A new program is calculating the top 100 for kills for both empires and factions in a new more efficient way. It also uses the destroyed units log so that things are more consistant, though the records will not be as old as they once were. Loading the pages are extremely fast, more accurate and should fix a lot of problems. Check the Top 100 list by kills or faction kills for details! (Note that the top 100 list only looks at non-pirate kills in war, not arena kills.)
  • Deleted about 2/3 of the movement parts table that was unnecessary and should speed loading a bit.
  • Clicking the unit name on the attack list will now make their information come up in the lower right frame of the attack page as if you were clicking the name on the Enemy Forces list.
  • Clicking the unit icon on he attack list will still select the target but will no longer make the unit info appear in the lower right frame of the attack page. That unit info page is very slow so we are minimizin the number of times it gets loaded.
  • Fixed an error with checking production runs. Added a message for when a production run completes so that you know you have free workers available.
  • Added some temporary logging to determine if there are inconsistancies with building destruction rates.
  • Made an auto-fix for factions when the faction leader is booted from the faction. A new faction leader is automatically chosen based on empire level and morale. This fix occurrs when someone looks at the faction details page.
  • Promo Award Money: Logging has begun for money received from promo codes. We have no reason to believe that anyone didn't get any money that was coming to them. It is possible that people missed messages or that empires that they thought should have given them money did not because their level dropped temporarily. Please do not open help tickets regarding the promo money unless you are having trouble entering a promo code or believe you have missed cash for 2 or more consecutive months. Next month we will easily be able to check and see how much money people got and when, but so far all the people who have opened tickets on this matter were only getting a couple million dollars and easily could have overlooked it. There were no errors when running the procedure and so there is no reasonable way that someone missed out.

    To those players who actively recruit using their promo code outside of the game we apreciate your efforts and hope that the promo code is working well as an incentive. We hope to get more promo-related features up an running in the coming weeks.

  • Rearranged some stuff on the repair pages and printed some more info so that people will better understand how long their repairs are actually taking.
  • Some updates the merc pages to be more intuitive. The min merc level has been replaced with a min merc empire level so you can express what the minimum empire level of the merc you hire is. Previously it was how many clas points they had spent on the merc class which wasn't that useful and resulted in a lot of unacceptable contracts as nobody has above level 2 in merc.

    7/6/05

  • *Edit* July 4th never happened.

    7/4/05

  • Database Maintenance: The maintenance procedure which partially failed a couple days ago was completed successfully. The database was shrunk by about 30% and some tables greatly reduced in size. This should provide for overall game performance increases, though there may be some initial lag as the database expands slightly and some of the daily procedures catch up. Thank you to everyone for their patience as this whole task tok much longer than we anticipated. We will be able to plan ahead for next time more easily now. There is no more planned downtime and everyone should celebrate Independance Weekend in the manner our Forefathers intended: imaginary warfare with and against people representing varied cultures, religions, countries and ideologies.
  • Jims Giant Locusts, level 12, was selected as the winner of the June 200 DP prize drawing. As always, the empire with the highest monthly war rating (as recorded on the 1st of the month) from each level is entered into a drawing, and this month the level 12 winner was selected. Congratulations Jims Giant Locusts and good luck to everyone in july!
  • Subscription clarification: We have gotten several help tickets asking if a subscription reaches a lifetime accumulation of $1,000 will you have gotten 2,000 dp by then, the answer is YES! As stated, you will get the bonus as if you had sent in the accumulated subscription total all at one time, so a subscription that hits the $1,000 mark will be treated exactly as if you had sent the $1,000 in all at once. Better yet is that all future donations on that subscription are automatically doubled.

    -You can not 'donate extra' on a subscription. Subscriptions are unique and independant from other subscriptions and other donations. If you have $1,000 accumualted on a subscription and donate $50 through another method (a normal donation or on another subscription) it will be treated as a lone donation and you will get the normal 60 Dp.

    -Subscriptions will be upgradable but NOT downgradable. This means if you start with a $10 subscription but wish to increase your donation amount you can bump it up as high as you'd like. Once a subscription has been raised to that level you can not lower it you can only cancel it. If we allowed people to customize them at will people could simply donate a large amount up front, hit the $1,000 mark and then have their own private monthly pool where they could donate any amount and have it be doubled.

    -You may have more than 1 subscription on a given login. Each of these subscriptions are independant of each other and accumulate bonuses at their own rates. Also, having 2 three month long subscriptions does not make you a 6 month subscriber.

    -Subscriptions are either active or cancelled. You can not put a subscription on 'hold.'

    -Starting a subscription can take up to 24-48 hours as with any other Paypal donation. Once it has been processed it will be processed automatically every month at the same time that we processed it. This means if you there was a 12 hour gap between when you sent the subscription request and when it was processed future payments will have a similar gap.

    -We are open to suggestions about subscriptions and feel free to open a help ticket if you have one.

    -A huge thank you to all who have signed up for a subscription already! Knowing that we have your committed support makes it much easier for us to hire more personnel, make plans for future hardware purchases and pay our bills.

  • MPOGD Bonus: $15 million or 15 Nevdays of income has been awarded to every level 1+ empire in the game. Thank you to all those who consistantly vote for us in the poll at www.MPOGD.com! Your support is greatly appreciated.

    7/1/05