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  • Much thanks to Shadowmaster for his updates and what not these past couple months.
  • Donation Subscriptions: Active subscriptions from this month have been processed. I realize that there are many that are behind. Make sure you have ONE and only ONE recent ticket open about your subscription with "DP" in the subject and I will get to it as soon as I can (this week).
  • Kicked the training program back into action after an error and you should see all the results from any battles/training you've had or done.
  • Arena sim reported as down but appears to be working ok to me. Please report further problems.
  • Fixed a long standing but overlooked error with heat sinks being partially repaired.

    5/11/2009

  • More lag improvements were made today. In addition, BV was also adjusted for mechs. Piloting skills now now have a greater influence in raising or lowering a unit's BV. The net effect was a total lowering of most empire's BV's because of pilots with worse piloting skills than gunnery skills.

    7/31/02

  • A new feature has been added to battle. If you are the emperor of an empire and you send units into battle (arena or landwar), and you don't have any of the units claimed, the game will autoclaim the best unit for you so that you won't be kicked out of the battle. This is assuming that you have less than 10 people claimed already. Once you are in battle it is easy to claim/unclaim units as you see fit by clicking on the unit name in the friendly units list, and then using the appropriate links in the unit data frame.
  • Many performance related fixes today. The hourly update that was doing various things and taking between 3.5 minutes and 15 minutes to complete has been trimmed to 36 seconds. Some lag is being reduced by making updates happen when you look at specific pages. One of the biggest sources of lag was the unit reputation updates that made sure all the units had the correct reputations. This is now instead done when you look at the individual unit's readout. If your unit rep seems wrong look at the readout and it will update.
  • You may now update ideal ranges of all specific unit types in your empire in one fell swoop. Simply look at the unit readout of the unit type you would like to change. Update its range as per usual and you will be asked if you would like to update all units of that type. If you answer "yes" then all units of that specific variant will be updated in your empire. Answering "no" will update just that one unit. Note that this feature is very specific, so different infantry weapon or movetypes need to be done seperately, as do different mech variants. I will be adding similar features to the Active Zone section of the Units page to allow you to update the units in a specific zone.

    7/30/02

  • Added a new feature to the Marketplace page that allows you to take your items off the market. Neveron Arms Sales, Inc. charges a small 5% brokering fee for having listed the items for sale, and they are immediately placed back in the armoury that they were sold from allowing you instant access to your goods. This will especially help some of you folks who have a hard time counting your 0's while putting things up for sale. This will also help people who have items for sale well above current market prices. You can easily retrieve your items and then resell them at a competetive price. To access this new feature go to the Marketplace and click on the My Items link.
  • In classic form, a small typo was the only thing standing between the evil Zombie Mechs and their rightful place in the salvage yard. This has been fixed and battle should work properly. Damn those misplaced commas....
  • Fixed an ammo bug that was getting some numbers crossed and not reloading properly. Sorry to those who found themselves ammoless at the beginning of some fights.
  • Added current market prices to all the armoury and parts/ammo pages for easy selling. Now you can see what the lowest price of anything on the market is without going to the market itself.

    7/29/02

  • Wayward Son is back in the office and plugging away on various things, particularly conveniance features. If you have an idea for a conveniance features, please send an email to Ideas@ Neveron.com. All e-mails will be read but only few will be replied to. Thanks to those who have added their input so far.

    7/26/02

  • Dante is Back in the office and has been working almost non-stop to reattach peoples lost empires and logins. Updates have been few and far between due to most of our time being dedicated to getting Neveron back online after the Hacker attacks. Bear with us, and we will have more information shortly.

    7/19/02

  • The LW server has decided to cooperate and both the AI and terrain creation are back online for now.

    7/6/02

  • Terrain creation is jacked for some reason. Expect a fix by next week (yes, sorry).
  • Fixed the Battalions page so that Batt CO's and Emperors can now move battalions again. Sorry for the inconveniance.
  • July 5th...hangovers abound.

    7/5/02

  • OK last mechtype is now on the People page as well (see below for details).
  • When a mechwarrior is blown out of their mech, their preferred mechtype (the last type of mech they were in) will appear next to the unit status on the Empire page. This will soon be added to the People page as well. This is to help folks avoid the +1 skill penalty incurred when switchign a mechwarrior from one mechtype to another which represents their unfamiliarity with the new mech.
  • Happy Independance Day to all Americans. This is the time of year when we justify the salaries of big budget movie producers. Due to the holiday certain problems that may arise will be slow to be fixed, or may not be fixed at all. Be assured that they will be handled by next week.

    7/4/02

  • You can now claim or unclaim units during battle as per the normal claiming rules. To do this simply click on the unit name on your friendly unit list. The bottom right hand frame of the screen will show the unit data as well as a button that will allow you to claim or unclaim them. It also puts the unit on/off AI where appropriate. The control button for that unit will appear/dissappear when the next phase starts or if you press the "Sync" button. More conveniance features to come. If you have any ideas for some please send me an e-mail at Wayward_Son@neveron.com Please do not expect a reply, but I will read them all. No, a demotion button is not forthcoming.
  • Good job on MPOGD, folks. Keep up that voting! We really appreciate it! Click on the link at the top of the page to vote.
  • You may now see a list of skills on the Donate page next to your list of dead people. This will help folks who want to resurrect their dead characters without the crap shoot element.
  • It rained in Prescott today for the first time since March!

    7/03/02

  • A new page has been added on to the Units page that will allow to you to see only the units that are in your active zone. It works in every respect like the regular Units page, but will only show those units that are currently in the zone you have displayed at the top of your screen. This will greatly aid in organizing battles and claiming people. One very efficient way to claim a unit in a large battle is to go to the map, click on the zone the unit is in (which will make that zone active), then go to your Zone Units page and claim the unit from there. Other "conveniance" features are soon to come!
  • A new building type went in today...the Technology Complex! These massive structures are the wave of the future on Neveron. Costing $1,000,000,000 (yes, 9 zeros), and taking up 400 buildable spaces, these monolithic research centers are capable of researching 100 RP per Nevyear. In addition, they house all of their own personnel, eliminating the need for residential buildings, and cost no money to be retooled. They also do not have any upkeep costs, as all the money made from them is reinvested back in the facility. These powerful new buildings may require things such as power plants in the future, so please be expecting them.

    7/02/02