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  • Much thanks to Shadowmaster for his updates and what not these past couple months.
  • Donation Subscriptions: Active subscriptions from this month have been processed. I realize that there are many that are behind. Make sure you have ONE and only ONE recent ticket open about your subscription with "DP" in the subject and I will get to it as soon as I can (this week).
  • Kicked the training program back into action after an error and you should see all the results from any battles/training you've had or done.
  • Arena sim reported as down but appears to be working ok to me. Please report further problems.
  • Fixed a long standing but overlooked error with heat sinks being partially repaired.

    5/11/2009

  • A list of builder crews available can now be seen under the Land/Build->Buildings->Crews link.
  • Top 100 list now shows ALL the money you have in your empire. There is no way to "hide" money from the all seeing Leadersboard anymore.
  • Updated people so their money should show up properly and fixedf some other money related mechanics.
  • Fixed the money code completely to base off of the person instead of aggregating money to their unit, lance, company etc...if you don't know what that means then don't worry about it. All the problems with the money on people seemingly vanishing after making a purchase and then reappearing should be fixed now.

    1/31/03

  • Policy Change: Level 0 empires that have not been logged into for 7 or more days will now be deleted.
  • Proposed Code Change: Currently the single largest source of bugs and problems (as well as general lag and playability issues) stem from scheduled updates. People may have noticed that there are certain periods of the day when the game seems to run without a hitch..no lag..no timeouts..everything seems to be perfect (by Nev standards). These are times when there are no updates running. We have been working almost constantly on making these processes more efficient and have devised a way that will help one of the slowest updates; construction.

    Most of the changes associated with the new code will have no effect on the way the game is played, only how data is stored and updated. The part that will affect gameplay is as follows: Infantry units will no longer build. They will be replaced by actual construction crews that will be hired and fired on the Land/Buildings pages. There will be several different types of building crews, getting more expensive for more efficient crews. Only 1 crew may work on a building at any one time, so if you are building 10 buildings in a zone the update will look for the 10 best crews and use those to calculate progress.

    Additionally, EV's will no longer exist as military units, but as a type of construction crew. Nothing else will change in regards to them, and their research and production will remain the same.

    You will no longer see a % progress on your buildings as they are built, but simply a construction end date that will be updated any time you move builders in/out of a zone or commission new buildings. When a zone is attacked a progress update will be calculated to determine the proper CF of all the buildings in the zone so that cities will operate normally during war. This will add some additional processing time to the process of commissioning buildings or attacking cities that are under construction, but the amount of server lag that is reduced will more than make up for it.

    Lastly, assuming this is implemented as planned, there will be a brief (1 week?) period when you may convert infantry units into the new builder units. There will also be a "disband multiple infantry" option permanently implemented in the next few days.

    In some ways this makes infantry units almost completely obsolete. This will be addressed with future additions to infantry rules that will give them special uses, armor, training and weapons.

  • Fixed some bugs with some tables due to the server switch. Permissions were not set correctly for people to be accessing the data on certain tables.

    1/30/03

  • New Server: Neveron is now running on the new server. Things *should* be running normally, but we anticipate some problems with the various update procedures. Please be patient if things take some adjusting. Thank you.
  • Changed the order of operations on arena cancelling so that hopefully timeouts won't strand units anymore.
  • Good progress being made on the server. Will be coming online today with some luck.

    1/29/03

  • Server switch has been postponed until tomorrow.
  • The limbs marketplace is now faction-discount capable.
  • Neveron will be shutting down for a time this evening while a new server is brought online. You will be notified 20 minutes before we go down, so please stay tuned. Thanks.
  • Hardware list updated on again.
  • The movement marketplace is now faction-discount capable.
  • Fixed the "Evict Player" option on the Empire Settings page to work properly.
  • An empire was fined today for using bad HTML in a mail message. If you use HTML and do not close your tags or somehow alter the general format of the game, you too will be fined. Every time an HTML tag is not closed, god kills an Urbie. Please, think of the Urbies...
  • The weaponsmarket is now updated with Faction deductions being shown. In case you didnt know, transit time for faction sales is only 50% of normal transit time.

    1/28/03

  • To prevent abuse, empires will now have all of their war costs deleted. This will ensure that wars between empires not in factions that have been restricted to just the two empires can not all of a sudden become a faction vs. an empire. This, in effect, wipes their slate clean so they are open to new attacks but since they now have a faction they will have people to back them up.
  • Vehicles creation should now no longer place the same person as the gunner and driver in vehicles with more than 1 crew member.
  • Fixed a bug that was requiring AC-20's be researched for APC-H1's.
  • The hardware list on the Donate page has been updated.
  • 2 empires were caught cheating today by using small "farming" empires to move money around on the vehicle markets. One empire, level 7, will be fined $500 million. The other, a level 6, has been caught cheating in the past and pending a discussion with the player regarding their actions will be deleted. Cheating is an immense waste of Admin time. We are swamped with bug fixes, code changes, hardware/software maintenance, and player communications. For this reason even the smallest of transgressions are dealt with extremely harshly. Don't be that guy...
  • The second restart has been completed and Nev should be up until further notice.
  • Neveron was shut down for 45 minutes this morning while all the computers were updated and backed up. Neveron was victim to the "Slammer" worm attack Friday night, and the staff was working until around 4..30 AM trying to get the game back online. Our efforts were in vain, however, as our ISP was getting toasted with an average load of 45 MB/second. We have been assured by our ISP that they are patching their systems to help prevent future events by the same type of attack, and the Neveron servers that had not yet been protected have also been patched.

    1/27/03

  • Since people seem to be getting all worked up over nothing, let me make this whole arena thing clear. No rules have changed. We are simply going to be logging more information and scrutinizing people's actions. We have already found an entire ring of people who were "trading wins" in the arenas, something not expressely against the rules but in clear violation of the spirit of the arenas, the rules and the game. You are not going to be deleted for dumping ammo and we're not sure why people decided to see it that way. If you are in a battle where you dump your ammo early in a fight your logs and arena history will be examined, but if you haven't done anything wrong, clearly nothing will be done about it. On the other hand, if you have a habit of dumping your ammo early in fights against one empire and you always seem to tragically lose...well that will warrant a little deeper investigation. The idea is to keep people from exploiting the arenas to make huge amounts of money at little cost and the only way we can do that is to establish a history of abuse. We are unclear on why that is so intolerable for some people. If you really need your voice to be heard on this and are one of the people having trouble finding the Forums or the mail address (ideas@neveron.com) please click the link or cut and paste the address.

    1/25/03

  • Some people have been complaining that their pop-up notifications are no longer working. This is due to eithe 1. your browser is not set correctly (see tutorial for details) or 2. you have pop-up inhibiting software installed. Please disable it to see if the problem corrects itsself.
  • Sensors are now more likely to keep track of a unti once it has been spotted the first time.
  • New Feature: Some cool war changes...you now can see the location of enemy units if you detect them on your sensor list. Click their name and you will be gievn their coords. Also, you will no longer be able to distinguish what variant mech they are, nor what weapons they are carrying until they fire those weapons.
  • Upcoming Change: Empires that are not the leader of their faction but get to be a higher level than their faction leader will have the choice to "overthrow" their leadership and become the faction head themselves.
  • Instant mech repair prices for custom mechs have been altered depending on the mech. See the donate page for details.

    1/24/03

  • Scheduled Downtime: When the new server arrives Neveron will be having a scheduled downtime while we update the software on all of our computers, set up the new server and transfer the game over to it. This will most likely be towards the end of next week. I will post as we get more information to keep you all better informed as to exactly when this will be. Thank you for your patience while we bring you a better game.
  • There was a bug that was allowing people to produce excavating equipment when they should not have. These factories have been retooled to Assault Rifles.
  • The amount of reputation and morale lost from infantry routing has been substantially reduced.
  • There are several known bugs regarding vehicles using the same gunner/driver and
  • Was shown an example today of the Land page reporting different income than the person was actually getting. We are going to go through step by step the income code and the Land page (which only reports income, does not actually calculate it) and see where the discrepancy is. Hopefully in the next couple weeks we will finally get them to match perfectly.
  • Fixed a bug on the vehicle readout page that wasn't allowing people to see it properly.
  • The hardware donation list has been updated. A link can be found near the bottom of the Donate page.

    1/23/03

  • Partial repairs for weapons have changed a bit. When a partial repair occurs, you get a +1 to +4 penalty to hit. If you successfully repair a partially repaired weapon, between 1-4 hit penalties are taken away. Once you have received a successful repair you can not attempt to fix the weapon again, even if there are still penalties to hit. This is to represent the fact that often when something is broken, or isnt fixed right the first time, it may never be the same again. Kind of like a car that gets in an accident and no matter how much work always has an alignement problem. If the weapon is fully destroyed again, you start from scratch with normal chances to get repairs or partial repairs. Weapon penalties and bonuses will now show up in the weapon status line on the unit readout page.
  • New Feature: The ammo market now has full faction and alliance benefits.
  • Fixed the buildings page to update your whole empire if the civilian population is incorrect.
  • Made the problem where lances beomce part of companies in other people's empries self-correcting.

    1/22/03

  • Deleted all OOC posts from Nevmail. Not trying to be mean, but we have made it clear that the place for those type of discussions is the forum, not Nevmail. Thank you.
  • Fixed a bug with cancelling zone name changes. Zone names can be changed on the Land page (1 per RL day) by the ZC.
  • Shooting at buildings and units in them now works properly. You now no longer automatically hit buildings, but do receive a +4 bonus to hit. If you miss your target there is a good chance you will hit the building instead, and when you hit the target the damage absorbed by the building is taken off the building CF.
  • You may now no longer target a unit unless it shows up on your Enemy Forces list. Often this list and your screen will not match, but the list is always correct. If you can see an icon on the screen that is not listed on yoru units list, refresh your page and it will load correctly.
  • Fixed a bug where the techtree was requiring AC-10's to be researched instead of AC-20's for Vedette-A4's.
  • Fixed the heat detection system in battle. You can now see a relative rating of how hot enemy mechs are getting.

    1/21/03

  • Infantry were given a +1 to hit when they move today. This is to bring them in line with the other units.
  • Took out an index in the daychange update code that the Query Optimizer had claimed would increase performance by 98%. This evil index actually tacked on about five minutes of lag to the daychange instead, and has thus been removed.
  • The "Wiggin" lag that has been beating our webserver with a stick the size of a MadMan grudge has been fixed. This debilitating problem was occurring due to some slight problems with the line of sight code in very rare and obscure instances. When it happenend, the web server would get locked in a loop and the entire game would freeze for up to 2 minutes. Often the person who had created the lag (unknowingly) would repeat their process and the lag would hit again, and soemtimes even a thrid time. We are much relieved to be rid of this problem.
  • I have confirmed the visual bug fix and everyone's land pages should be reading almostly 100% correctly now. You might find that there are slight discrepancies (Less than .01%) in the amount you actually receieve and what is posted on the page. I promise that no game mechanics have changed as the money you receive is not calculated at all from information on this page.
  • Fixed a visual bug on the Land page that was reporting income as being different than it was. Fixed the Total Annual Incomes to be correct and added an Annual Profit line. I'm still waiting to see how different the page is reporting income vs actual income (what I am receiving). Hopefully they will be the same.
  • Patched the payment code to circumvent some old coding that we had in when we had a different vision for Neveron. The problems that people have been having with money vanishing or going missing for a bit after purcahsing a new mech should be fixed. Note that when you buy a unit now, your money may APPEAR to have dropped to 0 on that person (non-emperor only) but if you go back to the Empire page and click on the person (which will reaggregate the money to its proper spot) it will become visible again. We will be going through this old code in the next couple of weeks and ripping large chunks of it out so that it will all work smoothly again.
  • A server restart was done at 9.30 this morning.
  • Fixed a bug that wasn't allowing the instant move page to load if you had never donated and another that reported infantry as costing 0 DP to move.

    1/20/03

  • Fixed a bug that allowed people to spend into the negatives for DP with the Instant Move option.

    1/19/03

  • Installed numerous security updates to the 4 main Neveron servers today to help protect and stabilize the computers. Also implemented a network-wide anti-virus protection server. Thank you to Necro.
  • The AI has been repaired. It was stacking terrain that it had been loading until it thought that everything was covered in woods, thus making units move slowly or not at all. This should be fixed. AI is still an ongoing project but it is getting better all the time. Soon we will begin working on mech AI movements and actions.
  • New Feature: A new donation option has been added. You may now move units instantly to any zone that you control that is not currently under attack. This costs 2 Donation Points per mech or 1 Donation Point per vehicle or infantry unit. This option will be implemented at the lance and company levels next week. The option is currently found on the Units page at the top of the screen (the "Instant Move" button). Thank you to Chet for this idea.
  • Some old fixes that were not reported:
            -Going prone in a mech now decreases the chances of being detected and also lowers the height of the mech so that it can hide behind obstacles
            -Mechs and vehicles are now different heights depending on their weight with lighter units being shorter than heavier ones and vehicles being much shorter than mechs. This affects line of sight significantly.
  • A bug with battleplayers was fixed that allowed empires that were not in a faction to battleplayer for each other.
  • Fixed a glitch in the tutorial that wasn't allowing it to work.
  • Fixed a typo in the buying vehicle syntax.

    1/18/03

  • A new section on Training was added to the Newbie Tutorial today.
  • In an attempt to make pop-ups a little less common the new mail notices have been placed under teh empire stats. You will now see the "You have Private Mail" message in the bottom left hand part of the screen.
  • The training page has been changed to show all the people in a vehicle unit that are being trained instead of simply the CO. A "*" denotes the CO of the unit.
  • Thank you to those who have been voting for Neveron at TopWebGames.com. Remember that this is a weekly poll so you can vote again every week. You may also critique us HERE on Multiplayer.com
  • Several AI improvements were made to get the program running well.
  • Fixed a bug on the ammo marketplace that wasn't allowing certain empires access.

    1/17/03

  • Fixed a bug in the armoury that was causing items to perpetually not be delivered even with negative delivery time. If you still have this problem please contact bugs@neveron.com immediately.
  • Several new channels were added to the Neveron Chat option today. If you have an Afternet chat channel registered and want to give it greater access, e-mail info@neveron.com with the channel name and it will be added.
  • New Feature: Emperors may now evict people from their empires at any time. The option to do this is located on the Empire Data page, link found near the bottom of the Empires page.

    1/16/03

  • Until this morning, the create single platoon option would only work if you had 28 unassigned soldiers with skills of 8 in vehicle or mechs. This meant that if you had 28 unassigned soldiers, but some of them were skilled, you could not create an infantry platoon with them. Now it will give you that option if you so choose. Please note that this may result in the loss of skilled people, since all the soldiers other than the platoon CO are deleted from the database and stored differently.
  • A maddeningly evasive bug that continues to create immense amounts of lag persists. If you are in battle and you encounter an error that reads "The maximum amount of time for a script to execute was exceeded." Note that this does NOT say TIMEOUT. Timeouts are normal (unfortunately) and should not be reported. If you encounter the maximum time error, please report with as much detail the circumstances that caused it to bugs@neveron.com. Then, log out of Neveron and log back in to continue with your battle. If you do not relog you will simply perpetuate the erorr and lag the whole game into oblivion. Thank you for your help with this matter.
  • New Equipment: Thanks to the generous players of Neveron, we ordered a gorgeous new database server today. The new server will be running quad 1.6 gig Xeon processors with a 1 MB cache and 4 gigs of RAM (which will be eventually upgraded as needed). Once the new server arrives all of the main database functions will shifted to it, and the old server will be used to transfer as much of the slower tasks as possible to. Once this is accomplished we will effectively have 3 servers sharing the various tasks of Neveron, greatly improving performance. Thank you to anyone who has ever donated to Neveron for making this possible.
  • Fixed a bug on the namechange page that wasn't correcting properly for apostrophes
  • Fixed a bug on the messages page.
  • Fixed a bug that was preventing people from conquoring markets properly in war.
  • Fixed some more bugs on the Lances page.

    1/15/03

  • War Change: Empires no longer gain or lose morale if the zone in contention is not conquored by the attacker. Morale changes will only take place if the attacking force wins. Another major change is that empires that lose arms and equipment (uncommissioned vehicles, weapons, parts etc..) will suffer a morale loss for losing it. This means that if you lose a zone that has a significant amount of equipment in it, you will see a much larger morale loss than normal. Please report any bugs to Bugs@neveron.com as per usual. Thank you.
  • A bug that wasn't allowing certain players to use the lances page (and was causing lots of lag) was fixed.
  • Brought the vehicle AI back online. This improved AI is much smarter than the standard "dumb" AI, and will retreat when overly wounded, out of ammo or in the face of overwhleming forces. Note that when vehicles retreat they are not "routed" like infantry are, and currently suffer no reputation or morale loss.
  • Fixed a bug that was causing lag during the commencement of a zone attack.
  • Fixed numerous war related bugs including one that was probably causing the war/arena crossovers. Also a bug that was kicking the attacking force out and registeringa loss even though they had won.

    1/14/03

  • Fixed a bug on the vehicle market that was making certain sales take the money and deliver nothing.
  • Demotions now only cut your person's reputation in half, and their skills can not drop below 8.
  • The empires of Nikoforce and Fortuna Quelle have merged. They are both now the known as Nikoforce and are one empire. The faction 1st Genyosha is now lead by this new superpower.
  • The hardware donation list has been updated. List

    1/13/03

  • New Feature: The Neveron Newbie Tutorial has officially been launched. This is a work in progress designed to aid newer players in learning the intricacies of Neveron. Most players will want to simply turn it off, which is possible with the buttons at the top of the window when it appears. This is a work in progress and new topics will be added to it as I get the chance to code them. The tutorial is different than help files of the past in that it is integrated with the database, so it truly holds your hand as you continue through it. If you are asked to have 28 soldiers unassigned, the tutorial will check the database to see that you actually have them before you proceed to the next step. It also includes ways to bypass these requirements for folks who are looking for a specific piece of information located deeper in the tutorial. The topics may be tackled in any order you choose, though they will tend to progress from more basic to more advanced. I plan on adding everything imaginable to this tutorial, from unit creation to land war and research. Spelling and grammar corrections are welcome.
  • Fixed a bug on the faction dicount page that wasn't allowing certain factions to change their discounts.
  • A reminder to players to not create arenas worth more than $2 billion. They should be capped at $2 billion but I have received a report that at least 1 arena was worth more than that. Arenas worth more than $2 billion create a bug that sets your empire money to NULL, thus irreversibly erasing all your money.

    1/11/03

  • To aid empires in their rebound from being slaughtered in land war, we have decided to greatly reduce the penalty cap associated with negative morale. We very much urge players to save a good portion of money at all times for defensive purposes. If you have no money and are attacked, there is little you will be able to do to actively defend yourself. We often log in to large empires with very little money on hand, leaving themselves crippled if they were to be attacked. If you are not sure how much to have on hand, I would recommend saving at least 3 times your declaration of war cost at all times. Having that much will allow you to declare war and keep your troops mobilized as well as pay for attack costs against smaller sized empires which can be quite costly. As an infamous warlord stated recently, war will come to everyone eventually. Be prepared for when it is you.
  • Land ownership costs were increased today as per our long-term increase plan announced a couple months ago. This should be the last increase for a good long time on land maintanence.
  • Feature Clarification: A new feature that was added last month was only partially described. Reputation now affects initiative, and there needs to be ways for reputation to degrade. In addition, we want to encourage people to establish formal lance and company groups, and to generally stick with them. Originally there was a rank restriction system that has been in place since the game began, which has been since ripped out. You may now create lances regardless of the ranked people available, thus making it much easier to customize your lances to your liking. The down side is that if you disband a lance, each member in the lance receives a -.25 penalty to their reputation, and the leader gets -.75. As you can see this penalty is quite small, but our hope is that it will urge people away from ripping apart and recreating their lances on a whim. All in all lance creation has gotten much easier as a result of the loss of the rank restriction system. I hope this clarifies some confusion regading these changes.
  • Donation Change: We have decided to discontinue the Tactical Genius donation modification that applied a +2 bonus to initiative. Players with this benefit will be allowed to keep it until it expires (365 days after donation).
  • If you have made a donation via Paypal and have not received your donation points, it is most likely because you did not include a proper login and we have been unable to email you at a valid email address. Please write a note to Donations@neveron.com with your properly spelled login name and the transaction ID from your Paypal donation and this will be corrected. Thank you for your support.
  • A number of the prizes from the Neveron Party are still waiting to be awrded to the winners. If you have not yet received your prize it is because you have not provided a proper login, or coordinates for your prize. Please email me at Wayward_Son@neveron.com with this information and I will award your prize. Thank you.
  • The troop movement bug should be fixed. Please report any new errors.
  • The Neveron team is back in the office and plugging away at the problems of the past week. Thank yo for your patience during our much needed holiday and we are focusing solely on performance issues, bugs and the long term stability of Neveron. While we may implement small new features or complete partially finished ones, there will be no new large feature projects begun in the near future so that we may focus entirely on the above goals.

    1/10/03