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5/11/2009
1/31/03
Most of the changes associated with the new code will have no effect on the way the game is played, only how data is stored and updated. The part that will affect gameplay is as follows: Infantry units will no longer build. They will be replaced by actual construction crews that will be hired and fired on the Land/Buildings pages. There will be several different types of building crews, getting more expensive for more efficient crews. Only 1 crew may work on a building at any one time, so if you are building 10 buildings in a zone the update will look for the 10 best crews and use those to calculate progress.
Additionally, EV's will no longer exist as military units, but as a type of construction crew. Nothing else will change in regards to them, and their research and production will remain the same.
You will no longer see a % progress on your buildings as they are built, but simply a construction end date that will be updated any time you move builders in/out of a zone or commission new buildings. When a zone is attacked a progress update will be calculated to determine the proper CF of all the buildings in the zone so that cities will operate normally during war. This will add some additional processing time to the process of commissioning buildings or attacking cities that are under construction, but the amount of server lag that is reduced will more than make up for it.
Lastly, assuming this is implemented as planned, there will be a brief (1 week?) period when you may convert infantry units into the new builder units. There will also be a "disband multiple infantry" option permanently implemented in the next few days.
In some ways this makes infantry units almost completely obsolete. This will be addressed with future additions to infantry rules that will give them special uses, armor, training and weapons.
1/30/03
1/29/03
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1/27/03
1/25/03
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1/10/03