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Much thanks to Shadowmaster for his updates and what not these past couple months.
Donation Subscriptions: Active subscriptions from this month have been processed. I realize that there are many that are behind. Make sure
you have ONE and only ONE recent ticket open about your subscription with "DP" in the subject and I will get to it as soon as I can
(this week).
Kicked the training program back into action after an error and you should see all the results from any battles/training you've had
or done.
Arena sim reported as down but appears to be working ok to me. Please report further problems.
Fixed a long standing but overlooked error with heat sinks being partially repaired.
5/11/2009
Battle icons fixed...they were messing up battle pretty badly for a time. There are
still some slight problems with them, and we will be working to get them fixed soon.
Battalions skill and multiplier donations are now fully operational. Cost is 6 DP
per use, per battalion. Note that as with the company donations benefits, all donations
affect the PERSON not the company/battalion. You can disband the company/battlion and
the effect will stay with the soldiers that the donation was applied to.
Added Morale Help to both the Empire page as well as the General Help files.
New icons will be phased in today.
Returned the Lance Orders page in battle to previous functionality by removing the
out of memory error. Note that lance orders are not always reliable!
Greatly reduced and perhaps eliminated the bug where upon buying a mech the pilot
may disappear or turn up in a unit belonging to a different empire.
Policy Change - We will now allow empire merging for a cost of 1000 DP. This
will allow the peaceful and seamless merger of 2 (and only 2) empires into 1. The cost
reflects the time it will take us to complete this bug free, as well as the fact that
we do not want this to be commonplace. To merge 2 empires please inquire at Help@neveron.com
2/28/02
Fixed the company multiplier donations. It hasnt been working for the past couple
days (but no DP were lost to it).
Changed arenas to only be attackable by 5% more BV instead of 10%. This was
making a large difference in higher-BV arenas.
2/27/02
Fixed a visual bug that made it appear that you were being charged 6 DP for
company skill and multiplier reductions. In reality people were only being charged
the normal 2, it simply looked wrong.
2/23/02
Updates Mech Marketplace to redirect back to the mech page. Now you can clean
light mechs off the market faster than ever....
The pirate empire Butte Hold, once an admin controlled NPC empire, was deleted
several months ago. The new Butte Hold is a player-created, player-controlled empire
with no admin attachments.
2/22/02
Changed the Marketplace to open to a neutral page. People with slow connections
were having trouble loading the entire Infantry marketplace every time they wanted to
buy something else. This should speed things up for them significantly.
Fixed a bug that was preventing peope from creating companies.
2/21/02
There is a bug that happens nearly every time a battle is entered. You will be told
that the terrain generation had an error. Simply make one of the units in the battle
active an reenter the battle. This stems from a bug fix, and should be cleared up
by next week.
Added a "Hardware Wish List" to the Donate page. It lists hardware that we are
currently in need of. If you have, or can get, and item on the list and want to
donate it, we will trade you DP for it (typically for above market value). This is
an excellent way to get more bang for your buck on a donation. Note that for used
items we pay what it would cost for us to buy the specific item now, NOT what you
originally paid for it.
Disabled the "Resurrection" donation due to prolific bugs. These undead zombies
have been creating much havoc, running amok and stealing units from other empires, as
well as robbing empires of money. This function will be reenabled when we find a more
competent necromancer.
The servers were down for about 8 hours last night due to a power outage.
2/20/02
Added a new help section to the Repair page. Check it out to clear up all
those questions about repairs you ever had. No, it doesn't tell you what is required
to build specific repair facilities, and there are some aspects that will be updated
in the coming weeks.
Fixed a bug that was both keeping people from accessing their units, and in some
cases, accessing their empires.
Added 1 gig of RAM to the web server to help server performance and possibly fix a
lot of the "out of memory" errors that have been cropping up lately.
2/19/02
Clarified Finance page to specify that transactions representing 85-90%
of the sender's funds will be denied. This rule has been in effect for months, just
never written anywhere.
Changed the Admin page to be a little more diverse and comprehensive. The
old Admin page can be found under the "Updates" tab of this new page (if you can read
this, you already found it). The rest of the pages will come together this week and
be an ongoing project.
2/18/02
An attempt was made at improving the troop movement system to no avail. The proper
method of calculating congruous transit lines is extremely slow and server intensive.
Please hang with us while we search for a practical solution to this problem.
2/17/02
Units in arena battles should no longer be appearing outside the borders of the map. I have not
been able to figure out how this occurs. Instead, if any units are outside the map they are simply
sent home.
You can now turn to face the edge of the map if you are in an edge hex.
Mechs destroyed by ammo explosion critical hits now award both reputation and morale to the unit
that fired the shot which caused the explosion.
2/16/02
All landwar zone elevation and terrain information has been moved to the new server.
All landwar computer-controlled unit moves are now processed on the new server as well. This
should prevent wars from lagging the rest of Neveron. They may still lag each other, but that problem
will be able to be addressed separately.
Reduced the refund per man to $5,000 when disbanding infantry units. The money you get back
represents the uniform, boots, overhead, etc. that you save by getting rid of the guy. The $5,000 that
you do not get back represents money you actually paid the guy to hire him.
2/12/02
Yes another change to morale and income adjustments, all part of the ongoing
process of seeking stability and sensibility. Despite the obvious nonsense of tying the empire's
morale inversely to the size of the army, there was potential for tremendous abuse in generating
significant morale and then disbanding/killing off your entire army and reaping billions of dollars
in morale bonuses. The new system equates morale inversely to population in place of number of units.
This makes more sense, as a huge nation will care less about a single arena victory/loss or minor
land skirmish. It doubly serves to solidify the morale increase for buying or creating units.
Zone movement has been patched. I say patched not fixed. There may well still be errors.
Movement of more than 10 zones will always be by LC at this point, so either move in
10-zone increments or pay the LC costs.
IMPORTANT Terrain is being moved to a new sever which is the first step in speeding
landwar battles. During this migration process be prepared for many strange things to happen.
Battles may cease funtioning, or terrain may appear/disappear at some point during the next couple days.
Once this change is complete, you will see improvement in landwar performance. But the real
advantage is that is prepares us to move all computer-controlled unit actions onto the new server as
well. This will, once completed, result in spectacular war performance gains. This entire process
may take many days, so please be patient and understand that problems are expected to occur during
the transition period. At the end of this first stage, all created terrain will be removed from the
current server thus freeing massive amounts of space but meaning all zones will need to be recreated
before they can next be attacked.
Increased the timeout length to 2 minutes on the zone movement page. This is only a temporary
fix for enabling people to move units, as the page was timing out. At some point the page will
be rewritten to be more efficient.
Just because some people don't seem to believe that the changes positively affect most empires,
I thought I'd mention that 57.5% of empires are receiving more income than yesterday, while 42.5% are
receiving less.
Also, to keep everyone up to date, the projects that I am currently working on are eliminating
bugs concerning units moving between zones and reducing lag in battles. If you have concrete preproducable
bugs moving units/lances/companies/battalions please email me at randy@neveron.com. You MUST
include your login name, unit (or group) name or better yet ID if you know how to find that, and which
zone you are trying to move to, and which zone you are trying to move from. This information will
be very useful in locating and fixing this bug. For lag reduction, I will be working to move critical
battle information onto another server to both increase war speed and prevent wars from lagging
the rest of the game.
The maintenance fees and morale income modifiers have taken effect. You will see the
figures correctly displayed on your Land tab of the Land & Buildings page. We will be monitoring
the effects this change has on the game extremely closely over the next few weeks and if adjustments
are needed to maintain (better yet increase!) the enjoyment of the game they will be made.
Engineering vehicles no longer count as units when it calculating average morale.
At the request of several players, morale now increases over time if your empire is not attacked,
thus rewarding to some degree peaceful growth as well as conquest. It should be noted that this morale boost
from peace is nowhere near as great as the morale boosts received from participating in
a war.
Morale now increases when you buy a new mech or commission/form a new vehicle/platoon. Morale
drops if you disband a platoon.
Due to rapid depletion of the natural resources on the planet Neveron, factory production has
dropped. All factory production has been slashed 50%.
Fixed the bug that was not charging to attack zones in a state of war. The cost to attack a zone
with a declared war (by them or by you) is 10% the standard zone attack costs.
2/11/02
You'll notice a new value, Empire Morale, on your empire page. This reflects the patriotism of
your citizenry. This value will be affected by many factors in the future, and itself will influence
many factors. Initially, morale has the following effects:
- Positive Morale values will result in increased income from commercial buildings and
taxes. This reflects the nationalism of your populace in buying locally manufactured goods
and a willingness to pay higher taxes. A morale of 5.0 will result in 5% increased income
from commercial and tax income. A morale of 150 would reflect a 150% increase. There is no
limit on morale income benefits. A negative morale would reflect an income drop.
- Morale slowly reverts toward zero over time. Every nevday your morale will shift 0.2%
toward zero.
- Morale increases by destroying units in battle, or in arenas. It increases from conquering
zones in land war, and increases fairly dramatically from conquering enemy buildings/cities in
landwar. Likewise, losing land or cities in war will decrease your morale, and losing units
will decrease morale. However the amount of morale gained from destroying units is 50% greater
than the morale lost from having a similar unit destroyed. Thus if you fight 10 duels with
similar units and win half, your morale will be significantly higher than when you started.
Morale can also be increased simply by claiming more land, though this effect is relatively
small compared to fighting or conquest.
- Empires with more units shift morale more slowly. While a startup empire might see large
morale jumps after a few arena victories or a small land conquest, large empires will need
to destroy more units or conquer more land and cities to see similar increases.
Maintenance fees have been proposed as well, to partially offset the income bonuses associated
with morale. Maintenance fees will be defined in Support Points (SP) per NevMonth. One support point is
equal to $10,000. Infantry require 1/2/3 SP for foot/motorized/jump. Vehicles require tonnage/5 for hover,
tonnage/10 for wheeled, and tonnage/20 for tracked, or a tonnage/50 flat rate for uncommissioned
vehicles in your armoury. Mechs require tonnage/2 SP/nevmonth.
View the proposed effects on your income from these possible future changes on the Land tab of
the Land & Buildings page. They appear on the bottom in small print. These numbers are not
affecting anything at the moment. They are informational only, and will guide us as we steer them
toward a balanced number which will not adverseley affect income across Neveron as whole, but will
reward people for using their armies or conquering land.
You may also notice that military supply is higher. We correct a bug whereby military supply
costs were much lower than originally intended. We will monitor the effects of this
correction, and if the effects are detrimental to the game as a whole we will reconsider our intentions.
Please check out this statement about the current problem hanging over our
heads which is quickly accelerating and threatens to destabilize the entire game. We would be
happy to read proposed solutions emailed to ideas@neveron.com. Our goal is to make minor
changes such as the proposed income/morale adjustments which would reward empires for fighting
like-sized empires. If such conflict were commonplace there will be no need to take steps to
concretely limit empire growth or income which we desperately want to avoid. With any luck
we can continue a policy of instituting new rewards for empires who fit into a dynamic model for
future war/growth without resorting to penalizing those empires who pursue as has been
most profitable a course of unlimited and exponential growth.
You can disband infantry units if you are the emperor and the unit is home. In such cases
you will see a button for disbanding the unit appear on the unit's page. Disbanding units
refunds $10,000 per man (as the men disappear) and their weapons appear in your armoury so that you
may sell them or reuse them.
2/10/02
Fixed a bug that gave errors sometimes when trying to view unit information in battle.
unconfirmed ... if you still get these errors send details to bugs@neveron.com.
Fixed a bug which caused the timer window in battle to crash under very rare cases involving
tracing LOS between units on the edges of a map.
Vehicles with 0/0 movement points (MP) available may no longer change facing.
Fixed a bug where zones with multiple repair facility levels were not displaying, and were
causing other low-level facilities to not display on the repair options page.
Motorized infantry that are computer-controlled are now subject to the same move modifiers
as player-controlled motorized infantry. That is, +1 MP to enter rough terrain, light woods, or
to change 1 level of elevation, and +2 MP to enter heavy woods or to change 2 levels of elevation.
Bug reports are often filed for later examination. If you reported a bug that is still occurring
a month or more after you first reported it, you may wish to report it again. Sometimes we'll chalk
a bug up to "random bad luck" with pages not loading if we can not reproduce it or easily explain it,
so sending the same bug report a month later or even the next day if the specifics have changed can
be worthwhile. Bug reports which are sent anywhere other than bugs@neveron.com, or that do not contain
your login name, will almost always be ignored. Please use the proper address and include your
login name, without which it is impossible to verify the problem and/or check that it is fixed.
Fixed the bug which resets unit skills to 8
Added an intermediate page for zone moves, explaining how zone moves are made, displaying pertinent
move information such as the number of affected units and the type and cost of the move, and asking
for confirmation between committing the move. If you have errors involving this page please email
them to me. If you lose money moving units when it says $0, send me your login name, zone moved to,
zone moved from, and the name of the unit or group you moved. If you send me all that info and I can
verify the problem I will fix the bug.
2/9/02
Fixed a bug that had been prohibiting you from selling the last item of parts, general
from any given zone.
Fatal vehicle critical hits have been reduced by approximately 20-25%
Destroyed weapons can now be repaired at appropriate repair facilities if you have the proper
level techs, facilities, and parts on hand.
Fixed bugs concerning shipping general and movement parts from the Parts tab between zones.
2/2/02
Fixed a bug whereby units in arenas were recognized as being in battle for landwar
purposes, thus enabling players to effectively block attackers from taking zones by placing
units into arenas. It is no longer possible to do this.
When all the internal structure in a given location is destroyed on a mech, all weapons in that
location are now also destroyed.
If a mechs leg is reduced to 0 internal structure, the mech's movement rate is reduced to 0/0. All
piloting checks are then at +5. The mech also must immediately make a piloting check (with the +5 modifier)
or fall down. If it does not fall down it may continue to rotate in place, and it has jump jets
it may still jump.
The Charger CGR-1A5 assault mech has been changed from 3/5 movement rate to 4/6.
Implemented weapon critical hits on mechs. UNTESTED!
Neveron Arms Sales, Inc. (NASI) has been forced to cut down on shipments to Neveron due to the
continued collapse of the Star League. Reduced off-world production plants and general depletion
of available merchant jumpships have forced NASI to concentrate on the lucrative mech market. As a
result several less popular and lower valued vehicles will no longer be carried by NASI. Thirty-one
vehicle types will still be shipped to Neveron, and local vehicle construction by the larger empires
will play a larger part in vehicle availability.
Its a new month, if you want to help Neveron grow you can attract players by voting for Neveron
at www.mpogd.com.
Fixed at least some of the occurances of the double attack/heat phases which can occur when a mech
is destroyed.
2/1/02