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  • Much thanks to Shadowmaster for his updates and what not these past couple months.
  • Donation Subscriptions: Active subscriptions from this month have been processed. I realize that there are many that are behind. Make sure you have ONE and only ONE recent ticket open about your subscription with "DP" in the subject and I will get to it as soon as I can (this week).
  • Kicked the training program back into action after an error and you should see all the results from any battles/training you've had or done.
  • Arena sim reported as down but appears to be working ok to me. Please report further problems.
  • Fixed a long standing but overlooked error with heat sinks being partially repaired.

    5/11/2009

  • Promo Rewards: Handed out $17.7 billion in promo money for people who have recruited new players with the Promo Code. Click the red Promo link onthe Empire page for details about how you can recruit allies to the game and get rewards for their successful play!
  • Mech upgrade kits should now be viewable on the factory breakeven page.
  • New Feature: You can now view an empire-wide buildings summary that shows how many of what type of buldings are in each zone. It also allows you to easily view the buildings in that zone or search for certain types of buildings in your empire. We are unable to add any more information to this page at this time because to do so causes an insane amount of lag. This should be particularly helpful to large empires.
  • Added CF stats for buildings by type on the Buildings page.
  • Disabled the personal multiplier and skill down donation options. Alternatives are coming.

    12/31/05

  • You may no longer offer FWAR mercenary contracts if your empire is surrendered, for obvious reasons.

    12/30/05

  • Corrected a problem with incorrect numbers of vehicles being shown in some empires' armouries.
  • AI, Faction Wars, and Help Tickets There were some really uncalled for help tickets submitted today, over a lost faction war. People claimed that AI was not working last night and that a certain faction abused this fact to win a war they otherwise would not have won. While its a bit silly to feel like we need to take this issue public here, it is a perfect time to talk about the stability of the game. First, AI was not down last night, nor has it been down for any extended period of time since October 19th when the new AI program was activated. There are, several times a day, AI restarts which in the worst possible scenario can last up to 15 minutes. AI did restart normally last night, and as such there was probably a 5-10 minute window when moves were not made. This is completely normal as the program auto-restarts periodically to ensure its running optimally. On average, this happens 3 times per day, and when it does it will usually result in AI not moving for one to four turns. When AI moves are missed due to a restart, no attacks will be missed because the AI fire is determined as the phases change. If the phases are cycling, AI is firing. Always.

    Again, AI has not been down for more than 15 minutes since October 19th, and as there have been zero crashes of the new program since it became operational on that date, its probably safe to assume there will not be any AI downtime other than ordinary restarts in the future as well.

    Its worth addressing one other thing here. Well over half the bug tickets we get are frivolous, such as these were. If you lost a faction war, its not because AI missed a move phase during the initial hours of combat, and please don't send in tickets demanding that we return all your lost money, land, and units from the faction war. If your faction is out-gunned because the enemy hired some mercenaries, please don't send a ticket stating that the mercenary system is flawed and needs immediate removal. If your favorite mech lost a gunnery point while on Very High maintenance please don't send a ticket stating that the maintenance program must be broken and that we must return your skills to their previous level.

    In short, we are finding that there is a growing sentiment that any ill that befalls a player is due to a failing of the game. The irony is tremendous, as Neveron is by far more stable, more consistent, and more reasonable than ever before. As the remaining bugs are getting fewer and less significant, the complaints and indeed fabrication of problems is growing steadily. Neveron is not a game where you the players are fighting against us, the game creators. You are fighting against other players and for every victory there must be someone out there who suffered a defeat. In a browser-based game there will always be timeouts and deadlock and invariably you will suffer losses through glitches and errors that are no fault of your own. You will also suffer losses from being out-played by others, and you will suffer still more losses when you do nothing wrong simply through bad luck. Please understand that every page error is logged and we spend a tremendous amount of time and effort fixing these errors and working to improve performance and stability. We also strive to read every bug ticket submitted, and answer each patiently even though most are frivolous and do not describe technical problems. You can help us by only writing tickets about serious problems with serious consequences for all of Neveron. Suggestions and game balance concerns are best taken to the Forums, which we read religiously (though we post but rarely). There are only so many hours in the day, and the less hours we spend explaining that yes, indeed everything is working the way its supposed to be working (as we each do for MANY hours a day) the more time we can spend doing the things that are important to us all, such as going over the error logs and fixing bugs, monitoring performance logs to speed up the game, and working to make the game more fair and playable for everyone.

  • Fixed a silly problem on the VCC that was providing incorrect lowest market prices and causing a lot of lag.

    12/29/05

  • Finally (we hope!) fixed a major bug with ABR that was often failing to run (or not run) the proper zone-changing procedures after city fights.
  • Fixed an obscure process people someone had discovered to enter the FFA for free.
  • Fixed a problem that wasn't allowing you to repair armor on heavily upgraded mechs if it was only missing one point.

    12/28/05

  • Happy Holidays All of us at Neveron hope you are having a great holiday season. As a little holiday gift, we have given every empire 50 mech upgrade points!
  • Added some text to indicate when a unit has a partially completed upgrade. There has been some confusion about upgrade points spent with no discernable effect (because of partial upgrades).
  • You may now set colors for an entire faction on the map. Each empire will have a slightly different shade of the selected color.

    12/27/05

  • Fixed a problem that was preventing people from upgrading.
  • Targetting computer upgrades for units in battle not on AI were not functioning properly. This has been corrected.
  • Fixed a bug with some upgraded LRM racks not doing proper damage.

    12/26/05

  • It is no longer possible to upgrade units that have been in battle in the past nevmonth.
  • It is no longer possible to duel upgraded units.

    12/24/05

  • Updated the unit training page so that vehicles with skills of 2/2 or less are not listed.
  • Add the empire search feature to the alliances main page.
  • Removed all the links to the Crews page because of the recent changes to the building system.
  • Fixed a few help links that were giving people errors.
  • Fixed a problem with some money transfers when over 2x caps not shrinking enough.
  • Added FWAR contract details so people can view how much they have killed, and how much money they have earned. Also, fixed a bug that had been preventing FWAR mercs from being paid.

    12/21/05

  • Mech Upgrades Several changes have been made to mech upgrades. First, there are reports of people dueling upgraded mechs. Please do not do this as it will really mess up that mech. Upgrades will probably be removed, and the whole unit may be screwed up to the extent that it needs to be deleted. We'll be continuing to look into this problem very soon but in the meantime do not duel upgraded mechs. It should not be possible.

    Secondly, the effect of reputation on reducing the cost of upgrading mechs is now capped at 100. Pilots with over 100 rep are treated as 100 rep pilots for the purposes of upgrade cost calculations.

    Third, the maximum number of upgrades per mech is now capped at 100. You may not under any circumstances exceed this. There are 4 mechs over this cap at the moment and we will address those individually. If you own such a mech, please submit a help ticket about it.

    Fourth, the 4-point head armor adjustments will no longer come in pairs. They will now be paired with a CT adjustment. This will help keep head armor closer to normal values and we should see less of the 2 point heads, or 18+ point heads.

    Fifth and most importantly, you can now build upgrade kits in factories. You must have Advanced Computer Systems researched to do this. Each upgrade kit requires 10,000 worker-nevdays of labor and 1 unit of each resource (yes, including Neveronium). The resources are needed to experiment with, and are lost in the generation of the upgrade point. The terms "upgrade kit" and "upgrade point" are interchangable. If you have enough points available, you may upgrade a mech for free by using your upgrade kits instead of paying with cash (the option to use cash is there too). It requires 1 point per ton to upgrade a mech, multiplied by the number of upgrades that will be completed. For example upgrading a 50-ton mech requires 50 upgrade kits for the first upgrade, 100 for the second, 150 for the third, etc. Upgrade points may not be lost or captured, sold or traded, or otherwise gained. They are and forever remain empire-specific.

    12/20/05

  • HACKER DELETED A level 12 empire was deleted today because one of the players running the empire has been involved in hacking incidents against Neveron. Any unauthorized access to Neveron's servers, databases, file services, directory browsing, script execution, or viewing non-HTML source code is not only grounds for instant deletion, but in most cases a violation of federal law. In such cases where we can prosucute hackers or hand over our logs and records to relevant authorities, we will always do so.
  • Ended the faction war said level 12 was a leader of, since it was now outside the legal FWAR range and it wasn't the factions fault the leader was deleted.
  • Fixed a problem with zones resolving on ABR not always returning to the defended in situations where a surrender occurred during battle.

    12/17/05

  • A new AI order, "Move to hex X, Y" has been implemented. This will help control many AI units in battle.
  • Fixed a problem with some soldiers that had lost piloting skills in the past few weeks incorrectly. The problem that caused this was fixed some time ago, but only over the last 24 hours did we find a way to identify and correct all the soldiers that had been affected. Piloting skills that were wrongly raised have been reset to the proper level.

    12/16/05

  • New Donation Feature: By popular demand Donation Subscriptions are now available via instant credit card. Simply click the Donate link, click Donate and then follow the Subscription links. You will be given an option to use Paypal or a credit card of your choice. The same account will be charged every month on that day. Players who wish to migrate their subscriptions from Paypal to a credit card will be given the option to do so in early January. Thanks to everyone who has signed up for a subscription already! Your support is overwhelming and appreciated!

  • Due to the number of FWAR related maintenance tickets we have received, we are posting the following information:

    1. As stated in the previous update, level 0 and level 1 empires will be exempt from FWAR inactivity penalties. If you own a 0 or 1 that is getting a "You must wait 40 days.." message upon trying to reset your military maintenance rate, that period should be coming to an end, so just give it another try soon. We apologize for the inconvenience/oversight and appreciate your patience. Please do not send or reopen a ticket based on that issue.

    2. Secondly, if you were recently in a FWAR, but are no longer in the faction that fought it, and you have not joined another faction that FWARRED within the 99 Nevmonth time frame, you will incur FWAR inactivity penalties. FWAR history is connected to factions, not empires. The benefits and penalties for FWARRING are attached to factions, not empires. Connecting FWAR history to factions rather than empires will make for stronger faction allegiance, less opportunistic faction-hopping, and less chances of abuses.

    3. Thirdly, starting or joining a new faction will not buy you any time as far as FWAR inactivity penalties go. This is beacuse people could abuse the system by constantly reforming or rejoining factions in order to avoid FWARS.

    4. Fourthly, anyone who is level 2 or above who is not in a faction is not in any way protected from FWAR inactivity penalties. You either need to join a faction, not level up until you are ready to join one, or be prepared to use training to offset the infrequent skill-ups. This is not some sort of punitive measure against NOOBS, as you will find that unfactioned level 5's and 4's are often targeted by factions, so being factioned sooner is in your best interest, and upon reaching level 5 you can start you own faction.

    5. Lastly, any people in factions that have FWARRED in December for the first time and were improperly penalized have had their skill multipliers reset.

    That should cover all or at least the majority of any FWAR related tickets and/or lingereing confusion. If you feel as though you have been referred to this update erroneously, reopen your ticket. If you do not like one or more of the above rules, DO NOT REOPEN YOUR ORIGINAL TICKET. That will only slow Seth down from getting things done that he actually has control over, namely correcting gliches, examining bugs, and clarifying rules for players. If you want to dispute a new rule or suggest an alternative to one of the new changes, submit a SUGGESTION TICKET that can be passed on.

    12/15/05

  • Level 0 and 1 empires are now exempt from any maintenance rate adjustments or skill multiplier reductions from faction war inactivity for obvious reaons.

    12/14/05

  • Donation Gift Certificates: The holiday season is a great time to use a Neveron Donation Gift Certificate. Featured on the front page and the Donate page, Gift Certificates can be gotten in nearly any amount ($20 or more) and are great way to both support the game and pass on the rewards to your friends or family. Logging in is not necessary if you simply click the Gift Certificate on the front page. Donate now to make sure that your Gift Certificate is received in time for the holidays! Thanks to the many players who have already used this great option. Your certificates are in the mail!
  • New Donation Option: Mech upgrade resets are here! You can erase all the nasty things your techs did to your mechs and make it back the way it was. It also resets your upgrade payment level so that you can try for another round of upgrades if you so wish.
  • Fixed a bug that had been preventing some people from firing unassigned soldiers.
  • New Feature: You can now view zones with buildings under construction by clicking the new "Under Construction" button on the Zones page.
  • Fixed a rare error on the crawl update.
  • The crawl will now only auto-refresh for about 30 minutes so that we aren't running queries for players who have long since abandoned their computers.

    12/12/05

  • Big Update:The updates posted on the November 15th have been implemented. You will no longer pay maintenance on non-tower units if you are in a faction war. After a faction war all your skill multipliers will be increased 20%, leading to skill improvements from maintenance training or activity. If your faction has not warred in over 3 months skill multipliers will begin decreasing 10% per month and higher level maintenance rates will become inaccessible. It may be a few days until all empires have been updated to the current system, as we don't want to cause any undue lag and checks are spread out.

    12/11/05

  • NevCrawl: Updates are complete and you can now choose between having your tickers scroll horizontally or vertically. Many people will probably find the vertical scroll easier on the eyes. You can customize and turn them on/off via the Settings link on the Empire page. If you have suggestions for the Crawl please feel free to open a help ticket. Thanks to all those who have put in suggestions so far!

    12/10/05

  • You may notice some unfinished changes to the Crawl settings on the Settings page. This will get finished up tomorrow. The crawl is being altered to give a choice in scroll directions (some players do not like the horizontal scrolling) and it will also make the crawl more database-friendly. While current crawl system does not tax our servers much, we anticipate that future additions may begin to add up. The crawl will be getting a time stamp that will only update the information on it every few minutes, thus limiting the number of queries the server gets, particularly from players who are refreshing the crawl a lot.
  • Fined the empire IcarianRevolution 10 billion for faking dozens of arena fights. Next offense will be deletion of all his empires. Please don't abuse the arena system.

    12/9/05

  • The crawl no longer sees a war cancellation as an attack.
  • NevCrawl Update: The NevCrawl now runs a simple javascript that makes it stop scrolling when you hover your mouse cursor over it. You can also now speed the crawl way up and blitz information by your screen if you wish.
  • Fixed a visual bug with building completion times counting the hours in the wrong direction.

    12/8/05

  • Crawl Addition: The faction attack info will now show if there are factionmates who have battles that you can battleplayer for. It also provides a handy link to easily access those battles.
  • Fixed a goofy mail bug not even worth mentioning in detail.
  • Crawl Addition: You can now view faction war attacks from the past real day in the crawl.
  • New Feature: The NevCrawl just got an overhaul and has more options. You can now start a SECOND crawl, and choose which information you want in each crawl. You get information more quickly, and even at different speeds if you want. More options on the way!
  • New Feature: Messages can now be shown in your crawl in addition to the standard methods.
  • Fixed an error some people were having with the new crawl feature.
  • I just adjusted the mercenaries page to allow empires with negative money to offer free merc contracts.

    12/7/05

  • New Feature: Added an Arenas section to the NevCrawl so that you can more easily jump on arenas to duel or bet money. Note that almost every section of the crawl contains underlined links that will open related pages. Click around and see what works.
  • New Feature: It was probably the first thing you noticed when you logged on. The NevCrawl! A ticker of info that refreshes every 5 minutes. Currently recent attacks and recent market sales can be shown, as well as if you have new private mail. Go to the Settings section of the Empire tab to customize your crawl, or turn it off completely. More features are coming soon and if you have any ideas for it please open a help ticket!
  • Black Raven Mercenaries, level 7, was selected as the winner of the November 200 DP prize drawing. As always, the empire with the highest monthly war rating (as recorded on the 1st of the month) from each level is entered into a drawing, and this month the level 7 winner was selected. Congratulations Black Raven Mercenaries and good luck to everyone in December!
  • Fixed a bug with faction war resolution that has been plaguing us for a week or so. Some recently-ended faction wars will not get defectors as the war results were not logging correctly.
  • Deleted 30 FWAR contracts from the faction wars mentioned above, that had not resolved properly.

    12/6/05

  • Fixed some visual problems with war cancellations and whatnot on the empire data pages.
  • Fixed another problem with training large amounts of unassigned people.

    12/5/05

  • Refunded all entrance fees from the FFA since problems began yesterday with money being awarded. The FFA is currently runing and working properly.
  • Arenas ARE back up and running properly. People who have reported problems from arenas last night are being addressed and will be comopleted by tomorrow evening.
  • Returned bets to all winners from bugged arenas last night as you had your winnings reduced from improper NGC arena bonuses.
  • Also fixed a problem with the FFA.
  • Fixed an overnight problem with arenas that had completed successfully. All prizes were handed out and arenas closed.

    12/4/05

  • Added some logging to the arenas and fixed a bug related to that which was causing an error for a few minutes. Sorry for the hassle.
  • Fixed a visual bug with the new info on the Empire Data page.
  • Fixed a problem with completing more than one unfinished building at a time.
  • Promo Codes: A big extra-special Thank You to the Mithlond World Domination Agency for their tireless work recruiting new players to the game. For having the most new players playing with their promo code, they have received an extra $500 million and 100 Treasure Points.
  • Promo Money Awarded a lot of lost promo money. Sorry to those who didn't get theirs a couple days ago.
  • Fixed a rare error setting production runs.
  • Reduced or eliminated reputation from destroying small or harmless towers.

    12/3/05

  • Rep reduction for new mechs When a pilot enters a new mech his rep is reduced by 25%. This is because a lot of a pilot's reputation is because of the unit he was in. Likewise negative rep is "reduced" as well, meaning getting closer to zero, because even though he has a bad reputation, in a new mech he has a new chance. This also prevents people from shuffling their best mechwarriors through dozens of mechs getting cheap upgrades.
  • Fixed a rare inconsistancy that was preventing some people from adding build rates to incomplete buildings.
  • Fixed a problem with training unassigned people listed towards the bottom of your training list if you had soldiers already in training.
  • Fixed a problem with firing people with checkboxes if you had other people listed as in training.
  • You can now see a list of attacks made by and made on certain empires on the empire intel pages.
  • Reinstated the company verification button at the bottom of the Companies page. Note that the button will almost *always* show, even after you have used it.
  • Fixed a problem where doubling build rates with buildings already under construction would not affect those buildings.
  • Fixed some visual bugs with land management costs.
  • MPOGD: Thanks to everyone who voted for Neveron on MPOGD last month. All empires level 1+ have received $15 million or 15 Nevdays if income, whichever is greater.
  • Promo Income: Cash from Promo Codes has been handed out. Thanks to everyone who is actively recruiting for Neveron and getting themselves big rewards by luring new players with their promo codes. For more information on how to use a promo code for advertising, please see the red Promo link on the Empire page.
  • Accessing the comms page now works normally from the pop-up tabs.
  • Fixed about a dozen bugs relating to unit upgrades. Most significantly fixed one that had been limiting armor upgrades after any armor adjustments had been made. Some 150 mechs were missing their armor upgrade and were showing as adjustments with no location. These have been corrected. However the mechs will appear as damaged, as the max armor was increased without touching current armor. They may be repaired normally at this point.

    12/2/05