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By recruiting players to the game with your Promo Code, you can earn donation points based on their success and how much they donate!
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Much thanks to Shadowmaster for his updates and what not these past couple months.
Donation Subscriptions: Active subscriptions from this month have been processed. I realize that there are many that are behind. Make sure
you have ONE and only ONE recent ticket open about your subscription with "DP" in the subject and I will get to it as soon as I can
(this week).
Kicked the training program back into action after an error and you should see all the results from any battles/training you've had
or done.
Arena sim reported as down but appears to be working ok to me. Please report further problems.
Fixed a long standing but overlooked error with heat sinks being partially repaired.
5/11/2009
There is currently a common error in land war where it will tell you that terrain was not generated correctly and kick you
out of a battle. Often this error is incorrect, and if you reenter the battle everythign will work correctly.
Thank you to everyone who commented on the Auction Marketplace idea. Although we received the usual round of "why are
you even thinking about that when you should be coding THIS" remarks, it is our goal to solicit feedback on potential
future changes when possible. Your feedback has greatly influenced our thinking on this topic, and how it should be
implemented in the future.
12/18/02
New Feature: Faction Leaders may now customize the Marketplace Dscount their faction members receive. This
amount can vary between 10% and 75% off the listed price. The tools for doing this are found under a new link in the
Alliances page called Benefits. The discount can only be changed once every 100 Nevdays.
12/17/02
Paypal technical difficulties are preventing donations from being processed right now. I appologise to those who have
been waiting for the past 24 hours or so. The donations will be processed in the next 24 hours. Thank you for supporting
Neveron.
12/16/02
Disbanding lances will now cause a reputation loss among its' members.
12/15/02
Fixed a bug that was causing the stats paeg to not show up properly for some people.
Announcement: Because of the holiday season, we will be slowing our work schedule significantly to
spend time with friends and family, and to break from the intense work that we have put in in the past 6 weeks.
This means that e-mails will take longer to be responded to or acted upon, and do not be suprised if e-mails are
not returned until after the New Year. Donations will stil be processed within 24-48 hours. We thank you for
your patience during the holidays and wish the best of luck to you and yours.
12/13/02
Fixed a bug that was allowing people to have more than $2 billion at one time which is too much for any
one person to hold. When the amount gets over $2 billion the excess dissapears for unknown reasons. This bug has been fixed and
you now will not be able to hold more than $2 billion on one person.
So that large empires with large numbers of volunteers can create infantry platoons out of them, the original
create single platoon button has been replaced.
Faction members will now expedite shipping to each other, reducing shipping times by 50%.
New Feature: A Faction war log has been added to the War page. Check this frequently to ensure
none of your faction members are under attack. In addition, both the war logs will now activate the Map
page if desired.
Reduced the minimum costs on many weapons market items.
12/11/02
Fixed a bug on the Claim Zone option that was preventing folks from claiming zones.
To alter the previous update: ALL donation repairs will now completely RENEW the mech, taking all repair
critical successes and failures away.
Fixed a bug that was not delivering infantry weapons properly.
Instant repairs on donation mechs have increased. These are mechs of incredible power and have had relatively
cheap repairs, allowing them to easily go on continuous war rampages. To help abate the constant use of instant
mech repairs of these powerful units, the cost has been increased to 10 DP for all custom mechs except the Starslayer,
the Axeman, the Hollander, and the HGN-732, which have been increased to 5 DP each. These mechs will also be
healed differently, fixing any permanent repair criticals (both good and bad) that they may receive, and restoring
them to their original quality.
The Zones part of the Land/Build page now no longer gives the option to see units in a zone. To use this
function either look atthe map or at the Units page. Both give options for zone viewing.
There have been several daychange lag improvements over the past couple days, continuing to reduce the amount
of lag that occurs. Many pages have also been altered to improve performance.
12/11/02
The Updates page is now (obviously) split into seperate months for easier page loading.
The infantry and vehicle armoury pages now only have a "create multiple" button...if you want to create
just 1 simply enter 1. Creating infantry will now ALWAYS auto-hire the 27 non-CO soldiers, thus requiring you
to have $270,000 per unit and 1 unassigned person.
Ammo dumping has been fixed and now also double checks before it dumps it.
A bug that wasn't allowing donation vehicles to be bought has been fixed.
12/10/02
New Feature: The vehicle marketplace now gives a list of faction members and trade allianced empires
with wares for sale at 50%. Faction members are Orange, trade partners are Red. I hope to give faction leaders
the power to change their discounts tomorrow.
Fixed a bug where empires not in a faction couldn't buy infantry weapons.
An odd section of the daychange was removed and performance increased by about 40% (for that section of the
update).
Donation vehicles will now arrive immediately upon purchase.
Infantry Marketplace has been debugged as well as significantly performance enhanced. Not including lag
from other sources (which is, of course, signficiant) it should be 50%-75% faster to load the page.
Bugs galore are being fixed today..too many to even bother telling you about. I will make sure to note significant
ones.
12/9/02
Timeout Bug: We really appreciate eveyone's effort in trying to helpus find this bug. As the example
below shows though, we are looking for something very specific, and NOT a timeout error. If you get an error that
says "Description: Timeout expired" it is being caused by general server lag. Please do NOT report these bugs.
Thank you.
New Feature: As promised Factions now operate as Trade Alliances. Faction leaders will soon be able to
set their
Faction Discount on their Factions page. The default discount is 50% off. Faction member's items are listed
in orange on the marketplace. This is currently only operating on the Infantry market, but will be expanded soon.
Updated the marketplace to allow new SRM-2 sales again.
The mail system received a major overhaul, thus reducing lag and hopefully bugs associated with it.
A major overhaul to error page will now deliver significantly more data and records for us, allowing us to
track bugs and the causes of them much better.
12/8/02
Fixed a bug with purchasing mechs that was causing a major error in the process.
The Faction Leader will now receive a message when someone applies to be in their faction.
Timeout error: The error we are looking for will most likely look like this:
Error Type:
Active Server Pages, ASP 0113 (0x80004005)
The maximum amount of time for a script to execute was
exceeded. You can change this limit by specifying a
new value for the property Server.ScriptTimeout or by
changing the value in the IIS administration tools.
/people.asp
A normal timeout error appears as follows:
Error
Type:
Microsoft OLE DB Provider for SQL Server (0x80040E31)
Timeout
expired
/personbar.asp, line
37
The "normal" timeouts are due to lag, and are not directly the problem itself. The thing causing a large
amount of lag will give the first error. If you can please send any information, ESPECIALLY a line and page
number associated with the first error above. Please send it to bugs@neveron.com. Thank you.
Caps were placed on the weaponsmarket to help deter abuse. 2 items that were on the market that were grossly
exceeding those caps were placed back in the stores of the sellers. If there are any problems with the limits set
please send an e-mail to bugs and I can tweak them to allow for current market trends.
New Feature: Long have we wanted reputation to be a more significant attribute than bragging rights and
now it is. Every 10 rep points will earn a unit a +1 bonus to initiative.
12/7/02
Items being sold on the marketplace will now be turned over to the conquering empire if the zone they are being
sold from is captured in land war.
Towers Go Beta: Towers are finished being coded. You can train, fight, create, research, and deploy
towers to your hearts content. At this point you can not buy or sell towers and we do not have plans to make
that possible yet. There will be the usual round of bugs so please expect them and report them to Bugs@Neveron.com.
Thanks, and happy defending.
-Towers must be designed and researched on your Research page.
-Tower designs can be donated for as normal research.
-Only 1 tower design may be researched at a time.
-Once researched you can build towers in factories as per normal, and ship them uncommissioned between zones that
you control.
-Once commissioned, towers can be trained and scrapped like vehicles.
-Towers can be equipped with sensors 5 levels over the level you have currently researched.
-Towers do not require that you research anything except for building designs. All empires can research
level 1 (25 cf) towers.
-In battle, an infantry unit that attacks a tower at range 0 does 100 points of damage (simulates the storming
and neutralization of the tower crew).
12/6/02
You now view public and private mail seperately on the Comms page.
Performance (lag) has become a major issue of late and has not been addressed because of completing the towers
project. Once towers are finished performance will become the number one priority, but because of the holiday
season
Cheater: A level 5 empire was fined $400 million for dueling against another empire he controlled.
The other empire was deleted.
Fixed a typo on the TC donation that was saying something about doubling bonuses instead of buildings.
Please do not send e-mails to multiple addresses at Neveron. There are only 2 of us so we read it all. Thanks.
12/5/02
Fixed a bunch of zones where the ZC had died, thus making them invisible to the owner.
Fixed a visual bug on the Finance page that was making it look like you could send certain empires more money than
you actually could.
Input Needed: Neveron Arms Sales Inc. is exploring the option of changing the marketplace selling
format. The object is to create a more competetive market, help prevent abuse of the market and
add a little spice to the game. Currently the markets work on a straight fee per item system. You put up
200 Jeeps for a certain price and people buy however many they want at that price. The new system would create an
auction service where you put up a certain number of a certain product. Customers then bid on the whole package
and the highest bidder receives the items at the end of the auction. Auctions could be a set length (determined
by us) or perhaps a variable set by the seller (with a minimum time). Please send comments/questions/ideas to
Ideas@neveron.com. Thanks.
12/4/02
Newish Feature: It never got posted but you can scrap vehicles to reduce maintanence costs and
reveice salvage (for spare parts).
PARTY!! The 1st Annual Neveron Holiday Party will be held on December 27th, 2002 at 4 pm EST. The
party will be located at the Masonic Hall in Keene, N.H. and hosted by Chetter and his cronies. Dinner, snacks,
and beverages will be provided (alcoholic and non-alcoholic) and you are encouraged to bring your drink of
choice as well. If possible please R.S.V.P. with Chetter at (603)-313-9997 or e-mail him at ChetterBlaine@hotmail.com.
The Neveron staff will be
in attendance as well as players from a dozen states. If you are in need of a ride from the airport please
let Chetter know and he will arrange one for you.
Festivities will include:
-Door prizes
-Raffle with a Grand Prize of a Stone Rhino.
-Double donation bonus! (All donations received at the party will be automatically doubled. Normal donation
bonuses DO NOT apply unless they are $2000)
-We are also trying to get a high-speed internet connectino which would allow us to host the first ever
Neveron Battlefest...a land war tournament pitting one team against another for big prizes. If this happens
people will be encouraged to bring computers with network cards and cables. Stay in touch with Chetter for
deatils.
Much thanks to Chetter and his gang for their time and effort.
New Feature: You may now choose Instant Buildings on the Donate page. Level 1-6 repair facilities and
Technology Complexes are all available at the click of a button. All work instantly once commissioned, and standard
buildable space rules apply.
A problem with mech not being destroyed properly in battle should be fixed.
A level 6 empire was fined $2 billion for cheating and about 200 of his related empires were deleted. Cheaters suck.
Ammo crits should work properly again.
Fixed several significant partial cover, line of sight and woods cover bugs in battle. We added a new LOS
code last week and are still debuging it.
12/3/02
Fixed a bug where people were losing access to their zones if the ZC died.
Please note that we receive hundreds of e-mails a week here at Neveron and there are only 2 of us to respond to
them...in addition to all the other work that needs doing on the average day. Also, some people's e-mail services
will not accept our reponses for some reason, making it very difficult for us to respond. This is often the reason
that people do not hear back from us about important issues. Including your empire name, login anme, and a variety of
e-mail addresses that you may be reached at will help ensure that your problems get addressed in a timely manner.
When corresponding with us, please also make sure to leave all previous correspondence attached to replies, so that we
have a reference to work from.
New Feature: You may design and research your own tower designs (check the Research page). The towers are
static defense units, fully customizable and lots of fun. You can only build a design as large as the size the
size of buildings that you have researched (everyone starts at 25 CF). Note that no other part of the towers code
has been completed, so you can not build or see your towers, only design and research.
12/2/02