Current | Show All
January 08 February 08
March 08 April 08
May 08 June 08
July 08 August 08
September 08 October 08
November 08 December 08
January 07 February 07
March 07 April 07
May 07 June 07
July 07 August 07
September 07 October 07
November 07 December 07
January 06 February 06
March 06 April 06
May 06 June 06
July 06 August 06
September 06 October 06
November 06 December 06
January 05 February 05
March 05 April 05
May 05 June 05
July 05 August 05
September 05 October 05
November 05 December 05
January 04 February 04
March 04 April 04
May 04 June 04
July 04 August 04
September 04 October 04
November 04 December 04
January 03 February 03
March 03 April 03
May 03 June 03
July 03 August 03
September 03 October 03
November 03 December 03
January 02 February 02
March 02 April 02
May 02 June 02
July 02 August 02
September 02 October 02
November 02 December 02
Click to Vote for Neveron!
Earn Donation Points!
By recruiting players to the game with your Promo Code, you can earn donation points based on their success and how much they donate!
See the Promo page for details!

Join Neveron on Myspace!
The buildings update code is progressing but slow going. I am also trying to devise a way to test the pages and the updates properly before implementation
since some of the changes are to the most fundamental aspects of the income code and whatnot. It's a real pita.
There have been some issues with the processing of donation subscriptions this past month. If you have not received a subscription please open a
help ticket with the paypal email address that you use for the subscription, or specify that it is a direct credit card subscription and I will get
it resolved as soon as possible.
12/27/2008
Currently I'm totally reworking over a hundred pages, several programs and a number of other procedures related to buildings. The buildings
table has grown insanely out of control huge and the manner in which they are stored is inefficient. When I am finished reworking the pages and procedures
I will need to take Neveron down for at least a few hours while the database is altered and the changes implemented. I will give several days of
notice prior to downtime, though considering the number of changes that I need to make I do not expect this to be before next week, and it might not be until
after the holidays.
12/18/2008
NASI CEO Urges Calm: The President and CEO of Neveron Arms Sales, Inc. urged calm today in the aftermath of the widening credit crisis that
is sweeping the planet. "Due to our inability to receive short term loans we were forced to firesale billions of Nevdollars in assets off planet. Our
newfound liquidity has ensured that our markets will soon again fill with goods here on Neveron. Please simply be patient while we sort this out, but
ultimately, what the bailout does is help those who are concerned about the health-care reform that is needed to help shore up our economy, helping the -
it's got to be all about job creation, too, shoring up our economy and putting it back on the right track."
Soon thereafter NASI restored faith in the markets by making available an array of mechanized death vehicles.
10/2/2008
Fixed a large timeout problem viewing mech readouts.
Corrected a procedure that removes units from arenas that no longer exist. It was not considering some cases and now should work correctly in all
cases. Simply view the unit readouts for the units in question and it will run the check for them.
9/29/2008
Poll results are in and the results are a big help. While all the options got votes, it is clear that people are primarily concerned about war and
war related aspects of the game. The first option got far and away the most votes, with "tent cities" and "noobs" being tied for second place. There
were also numerous requests to be able to cancel wars, which further bolsters the support for the first option. It is clear that people are looking
for a more flexible and forgiving war system that allows them more latitude as the attacker and more options as the defender. I am going to set about
this as my primary task, in addition to slowly working my way through help tickets and fixing errors. Here is the option that most people chose:
9/22/2008
Thanks to everyone who has responded to the poll already. Since a couple people have already written this in, I should make clear that pirates are
not coming back. Neveron is a player vs player game and pirates pretty much contradicts that. Futhermore most of the infrastructure that allowed pirates
to work (and when I say work I mean lag and break half the time) has long since been modified or dismantled. I would much rather code infrastructure that
allows players to be pirates, such as attacking marketplace shipment convoys, than make some big player vs game system.
9/16/2008
Fixed an error creating arena simulations with the lance/company/battalion option.
Many players will find a new "Poll" section on their Empire page. The poll is open until next Sunday at 10 pm Arizona time and your votes can
be changed at any time until the poll is over. Please take some time
to look over the options and help better direct my efforts at improving the game. Voting is open to all players who have donated $5 or more in the last year.
As always, all players are welcome to submit suggestions and ideas via help tickets, however my most recent requests were not answered by many players
so I have constructed this poll as an easy way to gain input from the players who have shown the most interest and support in recent times.
Added some better error prevention code to a portion of the arena simulator which should help prevent some errors.
9/15/2008
The new kill stats logging appears to be working as well as it can. There are some inconsistancies but nothing that didn't exist previously, particularly
with losses not getting credited to the proper empire (which I doubt many people will complain about). I'd love to rebuild the whole damn battle code
from the ground up since its a tangled mess of old code and tacked on systems. There are unfortunately more pressing things to work on for now.
Ok well the kill stats went quicker than I thought for the basic stuff. I will be adding some new features there that the new system
efficiently allows me to do. About 2.5 million very large entries were removed from the database which is great. Battle has still been producing
some errors while I adapt the new system and my apologies for that. I am working hard to prevent them or ensure they are mended quickly.
Kill stats will likely not work for a day or two as I'm switching over to a system that doesn't involve storing millions of old kills which
is really dumb. The new system will compile stats numerically and delete the more detailed kill information after a month or so. This should
really help with database size and speed.
9/14/2008
Added a "New Paragraph" button to the help ticket system which will automatically add a paragraph tag to the end of your current message.
I can't read half of your help tickets because you guys copy and paste stuff into the text box and don't add any formatting. Hopefully this
will help people add tags where appropriate.
9/12/2008
Fixed a problem with units being destroyed.
9/6/2008
There will be some lag today as I handle some important database maintenance.
The training program is working through a small backlog of skill checks.
After a long week of total ISP incompetency I am back online.
9/5/2008