Neveron: The New Era Neveron Empire Classes

Overview

Ok, there is a major overhaul coming with the proposed class system. A lot of the new ideas have come from players, nost notably from a few well reasoned forum threads on the topic. The new system will be a point based system. Empires will gain 1 point per level to spend on classes. These may be split between classes. For example if you have a level 12 empire you may choose to be a pure level 12 Scientist, or a level 7/5 Merchant/Defender or even a six-way combination with 2 points spent in each of the six classes. The disadvantages you have for each of the infra/battle classes will be those of the highest level class in each category. For example the level 7/5 Merchant/Defender will have the disadvantages of both a level 7 infrastructure empire and a level 5 battle empire. As another example, a level 9 Scientist/Merchant/Builder with 3 points in each class will only have the level 3 infrastructure disadvantages.

Because the benefit levels were based on the assumption of pure classes only, they will probably be some pretty large changes to this proposal as we move forward. Furthermore game changes in the past few months have greatly affected the utility and power of several dis/advantages. Expect major revisions as the classes are implemented, and after they are implemented. We will strive to add unique qualities to all six classes and maintain their balance.

It should be apparent that its possible to cancel disadvantages of one class by assigning points to another class. For instance, 1 point in an infrastructure class gives you double-cost DOWs, which can be cancelled by the level 3 warrior benefit of "half-price DOWs."

Points do NOT have to be all assigned. You may save some or all of them if you don't wish to get any benefits or penalties. Additionally, if you lose a level you will lose class points, taken from your highest level class first. For example if a level 9 empire has split his points between Warrior (6) and Defender (3) and he drops to level 7 ... he will now be a 4/3 Warrior/Defender.

Infrastructure Classes (3 Classes)

Infrastructure classes have great advantages in research, production, or building, in accordance with their specific class. Conversely they are inferior in creating, maintaining, and using their armies. At high levels they would do well to team up with some empires of War classes for their defense, or rely on their tremendous income and ability to replace losses and outspend their opposition to win wars.

Combat Classes (3 Classes)

Combat classes have tremendous advantages in battle. The Warrior will almost always defeat equal level opponents in single combat, while the Defender is almost impossible to hurt at the highest levels. The most unique class is the Mercenary, who relies on fighting for others. The Mercenary is certainly the most difficult class to succeed in on Neveron but has many unique opportunities for gameplay built into the merc contractual system. This class will also be the last one to be developed and will probably be weaker than the other classes for quite a while.